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How to paint on a custom channel and export it to a texture?


Kodra
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Is it possible to paint on a custom channel that is NOT color/roughness/metallic/height? For example, my game uses a black/white map to render control stylized outline. It's not a part of the base color texture, nor any other PBR maps. It has to be a separate texture.

Is it possible to paint it in 3DCoat, while keeping my color channel intact? I know I can just import it as a usual color map, but I'd like to keep both the color map and this custom map in the same 3DCoat file. Is it possible?

Edited by Kodra
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