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Why does 3D Coat export a texture at 2048 when I import from Blender at 4096?


michaelws
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I export from Blender, either as an FBX model or using the 3D Coat Applink, with UVs set in Blender to 4096 (4k) and set the texture in 3D Coat also to 4096 but when I export the texture it exports at 2048.  How do I correct this?

Right now I  open the exported texture from 3D Coat, the PNG. in Affinity Photo, and resize the document to 4096 and it works ok i n Blender but I think I loose something when re-sizing up.  How can I get the texture to export from 3D Coat at 4096?

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This was great news Carlosan.  Here are the screen grabs of how I was importing my FBX model from Blender.  I Import as Object for Per Pixel Painting and set the UVs to 4096 for each set.  But for some reason they were being saved as 2048 PNGs.

When I went under Textures category as you showed above and set the resolution back to 4096 and it worked.  Now It sits in 3D Coat at a 4096 resolution which gives me far more sharpness in my brushes at the low pixel sizes.  This has made all the difference in the world.  Many thanks again.

 

2023-03-04_11-39-06.jpg

2023-03-04_11-39-36.jpg

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Textures > Mesh & textures resolution: are set at 4096 ?

Like example Textures > Export > Color

Exported texture size is at 4096 ?

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