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Does 3D Coat have a version of Cinema 4D's 'optimize'?



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I have almost completed the retopology of a character and am finding that a number of points refuse to be brushed to new positions on the surface.

I think that it may be due to hidden points within the base sculpt that I have accidentally added.

Does 3D Coat have a version of Cinema 4D's 'optimize' that would allow me to remove these points in one go?

Many thanks.

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Thank you Carlosan.

Hard to know whether this has removed unwanted points as the some points continue to refuse to be moved by the brush.

I went back a few stages and created a mesh without the issues. I think that the issue may have been caused be used the subdivide tool.

Thanks again.

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