Jump to content
3DCoat Forums
  • 0

Mesh imported from Blender appears to be broken


Folx
 Share

Question

  • Member

Hello there!

 

As the title suggests, I am importing a mesh I made in Blender to 3DCoatTextura in order to texture it, but the mesh appears very strangely broken when imported, even though it looks fine in Blender. Moreover, when importing the same mesh into Unity it looks fine, so I'm pretty sure the file from Blender is not broken or anything. Anybody has any ideas on this? Is it a bug, is it something I am doing wrong? I have never seen something like this before.

The first two images I attached are from Blender and Unity, respectively. The last two are from 3DCoatTextura.

Blender 1.PNG

Unity 1.PNG

Screenshot (119).png

Screenshot (120).png

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...