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Sculpt bevel tool in 2023


Fumiya Funatsu
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It would be very helpful if the Bevel tool had a FIND EDGES feature similar to what the Angulator tool has...but, when the user is in the Bevel tool, an option that is in the CURVES menu...FREEZE SELECTION TO CURVE...should also be in the Tool Options. When a freeze selection is converted to a curve, it needs to be a single path...not an elliptical closed curve like it currently generates when converting a selection to a curve. This would make the tool much more useful, as there are many times where a user will want to bevel a number of different edges at the same time. That is easier to do in a poly modeling environment where you can select an entire loop with a single click. In 3DCoat's Sculpt workspace, this selection is much harder. You have to spend time manually making the curve.

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Posted (edited)
16 hours ago, AbnRanger said:

It would be very helpful if the Bevel tool had a FIND EDGES feature similar to what the Angulator tool has...but, when the user is in the Bevel tool, an option that is in the CURVES menu...FREEZE SELECTION TO CURVE...should also be in the Tool Options. When a freeze selection is converted to a curve, it needs to be a single path...not an elliptical closed curve like it currently generates when converting a selection to a curve. This would make the tool much more useful, as there are many times where a user will want to bevel a number of different edges at the same time. That is easier to do in a poly modeling environment where you can select an entire loop with a single click. In 3DCoat's Sculpt workspace, this selection is much harder. You have to spend time manually making the curve.

Or alternatively, when we get full NURBS/BREP modeling in 3D Coat, it will not be some foreign other, some alien contraption irrelevant to an artistic modeler's needs, it will be an integral part of the work flow, so that you can just do youir boolean on that NURBS/BREP sphere or whatever other such object and then select the spline of the boolean intersection then throw a precisely measured bevel or chamfer you want on it, even an irregular one, and you'll have a perfect BREP object you can instantaneously in software translation from it's NURBS/BREP state into a surface mode object or even a voxel one at any resolution you want to specify.  With version 2024.20 there's no NURBS/BREP primitives so I can't do that in the NURBS room yet. Soon however...

 

B9mrMjj.jpeg

Translated to .stl and then imported to 3D Coat.

W6gnP1Q.jpeg

Trying to do this in Surface polygon mode or Voxel mode is like putting trousers on a dog and teaching it to walk like a man, frankly. We know that this can be done....but SHOULD  it be done?

l9mgr9w.jpeg

 

Edited by L'Ancien Regime
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