Member Fumiya Funatsu Posted May 8, 2023 Member Share Posted May 8, 2023 I'd like to use this sculpt bevel tool in 2023.17. But I could not fond it in anywhere. How can I use it? Quote Link to comment Share on other sites More sharing options...
1 Member Hickz Posted May 8, 2023 Member Share Posted May 8, 2023 4 minutes ago, Fumiya Funatsu said: @Oleg_Shapo Thank you. But I still cannot find it... (I'm using mac version) you're on a voxel volume still (V sign in the sculpt tree)?? you have to be in surface mode for it to appear Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted May 8, 2023 Share Posted May 8, 2023 2 hours ago, Fumiya Funatsu said: How can I use it? The tool is available in the Sculpt room, Surface mode (S) Quote Link to comment Share on other sites More sharing options...
0 Member Fumiya Funatsu Posted May 8, 2023 Author Member Share Posted May 8, 2023 @Oleg_Shapo Thank you. But I still cannot find it... (I'm using mac version) Quote Link to comment Share on other sites More sharing options...
0 Member Fumiya Funatsu Posted May 8, 2023 Author Member Share Posted May 8, 2023 @Hickz Oh, thank you! I could fix it Quote Link to comment Share on other sites More sharing options...
0 New Member RAXD Posted July 12 New Member Share Posted July 12 How did you solve it?I had the same problem Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted July 12 Share Posted July 12 Are you working on Surface mode and had activated curves stroke ? Quote Link to comment Share on other sites More sharing options...
0 Reputable Contributor AbnRanger Posted July 13 Reputable Contributor Share Posted July 13 It would be very helpful if the Bevel tool had a FIND EDGES feature similar to what the Angulator tool has...but, when the user is in the Bevel tool, an option that is in the CURVES menu...FREEZE SELECTION TO CURVE...should also be in the Tool Options. When a freeze selection is converted to a curve, it needs to be a single path...not an elliptical closed curve like it currently generates when converting a selection to a curve. This would make the tool much more useful, as there are many times where a user will want to bevel a number of different edges at the same time. That is easier to do in a poly modeling environment where you can select an entire loop with a single click. In 3DCoat's Sculpt workspace, this selection is much harder. You have to spend time manually making the curve. 1 Quote Link to comment Share on other sites More sharing options...
0 Advanced Member L'Ancien Regime Posted July 13 Advanced Member Share Posted July 13 (edited) 16 hours ago, AbnRanger said: It would be very helpful if the Bevel tool had a FIND EDGES feature similar to what the Angulator tool has...but, when the user is in the Bevel tool, an option that is in the CURVES menu...FREEZE SELECTION TO CURVE...should also be in the Tool Options. When a freeze selection is converted to a curve, it needs to be a single path...not an elliptical closed curve like it currently generates when converting a selection to a curve. This would make the tool much more useful, as there are many times where a user will want to bevel a number of different edges at the same time. That is easier to do in a poly modeling environment where you can select an entire loop with a single click. In 3DCoat's Sculpt workspace, this selection is much harder. You have to spend time manually making the curve. Or alternatively, when we get full NURBS/BREP modeling in 3D Coat, it will not be some foreign other, some alien contraption irrelevant to an artistic modeler's needs, it will be an integral part of the work flow, so that you can just do youir boolean on that NURBS/BREP sphere or whatever other such object and then select the spline of the boolean intersection then throw a precisely measured bevel or chamfer you want on it, even an irregular one, and you'll have a perfect BREP object you can instantaneously in software translation from it's NURBS/BREP state into a surface mode object or even a voxel one at any resolution you want to specify. With version 2024.20 there's no NURBS/BREP primitives so I can't do that in the NURBS room yet. Soon however... Translated to .stl and then imported to 3D Coat. Trying to do this in Surface polygon mode or Voxel mode is like putting trousers on a dog and teaching it to walk like a man, frankly. We know that this can be done....but SHOULD it be done? Edited July 14 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted July 13 Advanced Member Share Posted July 13 alternatively , inside voxel mode use the chisel brush with a curve its more or less the same thing Quote Link to comment Share on other sites More sharing options...
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Fumiya Funatsu
I'd like to use this sculpt bevel tool in 2023.17. But I could not fond it in anywhere. How can I use it?
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