Advanced Member Ratchet Posted June 3, 2023 Advanced Member Report Share Posted June 3, 2023 (edited) I don't know if that could be possible but this would be awesome, many times auto retoplogy put to much polygons on some areas or not as we would want even painting dense areas. If we could choose what area to autoretopology and choose a ploycount, we could quickly retoplogy different areas choosing a density per area. For creatures and characters, this would be a game changer, auto retopo main areas with different polycount as needed, then join polygons or quickly retopo small remaining areas. Edited June 3, 2023 by Ratchet Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted June 4, 2023 Advanced Member Report Share Posted June 4, 2023 This post was recognized by Carlosan! Elemeno was awarded the badge 'Helpful' and 1 points. 2 hours ago, Ratchet said: I don't know if that could be possible but this would be awesome, many times auto retoplogy put to much polygons on some areas or not as we would want even painting dense areas. If we could choose what area to autoretopology and choose a ploycount, we could quickly retoplogy different areas choosing a density per area. For creatures and characters, this would be a game changer, auto retopo main areas with different polycount as needed, then join polygons or quickly retopo small remaining areas. no, but what you can do is use a vox layer tool on an area you what to retopo, extrude with a small thickness and then autopo that area, Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.