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Auto retoplogy only masked area ( new option )


Ratchet
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I don't know if that could be possible but this would be awesome, many times auto retoplogy put to much polygons on some areas or not as we would want even painting dense areas.

If we could choose what area to autoretopology and choose a ploycount, we could quickly retoplogy different areas choosing a density per area.

For creatures and characters, this would be a game changer, auto retopo main areas with different polycount as needed, then join polygons or quickly retopo small remaining areas.

 

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  • Ratchet changed the title to Auto retoplogy only masked area ( new option )
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Carlosan
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Elemeno was awarded the badge 'Helpful' and 1 points.

2 hours ago, Ratchet said:

I don't know if that could be possible but this would be awesome, many times auto retoplogy put to much polygons on some areas or not as we would want even painting dense areas.

If we could choose what area to autoretopology and choose a ploycount, we could quickly retoplogy different areas choosing a density per area.

For creatures and characters, this would be a game changer, auto retopo main areas with different polycount as needed, then join polygons or quickly retopo small remaining areas.

 

no, but what you can do is use a vox layer tool on an area you what to retopo, extrude with a small thickness and then autopo that area,

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