Contributor LJB Posted October 19, 2011 Author Contributor Report Share Posted October 19, 2011 Your rendition of fabric is very cool, not sure about some folds directions (around elbow it seems a bit too much but the pattern is correct), solid sculpt, I like to follow the progress, it's nice to see a complete and complex character from start to finish. You know I actually think doing the cloth first in coat was more detrimental than good. Surface in ZB it would have been much more accurate. from the start. I might just go back and start again. and @ Alan F Your right I added a bit more to those pouches, Good call. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 20, 2011 Author Contributor Report Share Posted October 20, 2011 Update on the Webbing - Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted October 21, 2011 Advanced Member Report Share Posted October 21, 2011 Update on the Webbing - Sweet, looking good! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 21, 2011 Author Contributor Report Share Posted October 21, 2011 Facial Update - Felt i had to make the charactewr a little more appealing. [EDIT] 2nd image added - Hope you like Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 21, 2011 Reputable Contributor Report Share Posted October 21, 2011 Great looking character he is turning out to be. The character has been going between a determined look or looking slightly depressed. He looks a little depressed and worried to me again. I think retaining the deeper furrowed eyebrows is causing the depressed look. My 2 cents worth as my skill level does not nearly match yours... Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted October 21, 2011 Advanced Member Report Share Posted October 21, 2011 I think his face looks more like he's about to tell a dirty joke to a war buddy. But right now he's listening to what his buddy is saying before he starts swearing like a well... soldier in a foxhole I suppose. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 22, 2011 Contributor Report Share Posted October 22, 2011 Wow! Looking really good. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted October 22, 2011 Member Report Share Posted October 22, 2011 awesome work Leigh. I see you started adding some detail. Are you planning to use all alphas to make the cloth patterns or are you just planning to use something like crazybump? Here is an example that might help you with your face. http://www.pixologic.com/interview/ArmyOfTwo40thDay/5/ For Army of Two they sculpted all of the characters with a subtle angry look. Not sure if it was for aesthetics or for actual facial rigging. Anyways, to me the look works where the procerus is pinching in together. So on your face, maybe just adding a little more of that. Its up to you of course, can be a small visual test. To me yours is looking more neutral and that works as well. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 22, 2011 Author Contributor Report Share Posted October 22, 2011 Combination, Not Crazy Bump no. as im in ZB I'll be Sculpting most of it I expect. Cloth I think I'll mostly do in Coat when i Paint and rely on Normal. But we'll see it depends on how much i have to bake down. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 22, 2011 Author Contributor Report Share Posted October 22, 2011 Thanks for comments, Begin reworking from Vox concept of shoes, to multiple subtools - @ Digman & Kay Eva Facially Im still on the fence I dont want a specific emotion, I will be rigging the face for animation and Emotion so Im palying trying to make his face what i want. Nothing is set in stone just yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 23, 2011 Advanced Member Report Share Posted October 23, 2011 This sculpt is gorgeous. Not only the gear folds and details, I found the soldier's expression really cool. Not completely alive because of the material color, but already staring at the enemy! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 24, 2011 Author Contributor Report Share Posted October 24, 2011 @ Garagarape thanks dude! Here is a little update im really Happy with. Still WIP and in no means finished so All crits welcome please. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 24, 2011 Author Contributor Report Share Posted October 24, 2011 one more update tonight - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 24, 2011 Author Contributor Report Share Posted October 24, 2011 Last Update tonight - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 25, 2011 Author Contributor Report Share Posted October 25, 2011 Deepened the wrinkles somewhat Hope you like. - Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 25, 2011 Reputable Contributor Report Share Posted October 25, 2011 Yepper, like it alot. I know I said it before but I look at your screen caps closely and your work has all the hallmarks of a professional. He now looks to me like a young soldier that one sees in some of the war videos we seen in the last several years. I talked to one fellow and he said we have the best combat experienced field army in the world form all the wars we got involved in from WW2 to the present day. I lost an uncle to a german motar shell in Italy, 1944. Another uncle was a tank driver in Patton's army group. He fought from Algeria, Sicily, Italy, DDay invasion, across France and finally to Germany. He had 3 tanks he was driving destoryed but he came out without a scratch. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted October 25, 2011 Advanced Member Report Share Posted October 25, 2011 I'm going to have to go back through this thread and see how you pulled that trick off with the laces as separate objects from the boots and their loops.. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 25, 2011 Author Contributor Report Share Posted October 25, 2011 Thanks Digman. @ L'Ancien Regime Ha its no trick. standard Workflow in ZB. I Stress this is me detailing the Soldeir I concepted in Coat in ZB. however if you want a quick run down of How. Its simple I Sculpted the based then Exported the lowest devision then drew a path in silo, knitted it through and extruded along it. the Original concept was done in pure voxel using the cure tool in the same Knitting fashion. Made an update to iregularity of underlying skin. Makes a big difference i think. - Quote Link to comment Share on other sites More sharing options...
Member alan f Posted October 27, 2011 Member Report Share Posted October 27, 2011 Awesome work Leigh, loving the updates so far. I'm liking that organic feeling of the hands and the boots are looking pretty cool too. The newest update on your face is looking fantastic. The mouth area is what is giving me the feeling of realism, not that the other parts are. I have a few crits that might help you. On your hands they are a few areas that might need some tweaking. Most importantly is that triangle shape in orange I shaded for you below the inner wrist. I think that shape is more recessed in and will help define those palm pads more. The other areas indicate where I think there should be more recesses. And the two blue lines indicate the two main wrinkles that are in between the index and thumb and create a small recess. And for your face, I think to me the frontal bone area where it meets with the zygomatic bone it becomes flat. I think it might be because a little more definition is needed on the top eye lid (more surface anatomy) and that top frontal shape indicated by the blue lines that look like horns. I think its called frontal eminence? Not sure about my anatomy names, its been a while..haha. Anyways I'm not trying to be an anatomy freak or anything, just thought it might help a little, and I don't think they are necessary as your sculpt is already awesome! Alan. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 27, 2011 Author Contributor Report Share Posted October 27, 2011 Thanks Alan. This better? Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 27, 2011 Author Contributor Report Share Posted October 27, 2011 Again Alan Thanks - Looks better. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 27, 2011 Author Contributor Report Share Posted October 27, 2011 Quick Skin test - Hope you like. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted October 28, 2011 Member Report Share Posted October 28, 2011 Awesome update Leigh. Yea the face is looking great and I can see the difference now on the hands. Small subtleties ya know? I notice the asymmetry on his face, splendid touch! Also the skin test is pretty impressive for me. This is polypaint right? I would love to see your work flow, perhaps a video on vimeo? No pressure..haha. I've always had a hard time with human skin my self. That mite creature I textured was all polypaint and I was impressed myself on how it came out. Keep the updates coming, awesome work. Alan. Quote Link to comment Share on other sites More sharing options...
Taros Posted October 28, 2011 Report Share Posted October 28, 2011 Very nice Leigh. I guess, the hand proportion could be overworked a bit. Even if every man's hand is different, I guess the fingers could be a little bit longer. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted October 28, 2011 Advanced Member Report Share Posted October 28, 2011 it looks so real, how'd he do that Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 29, 2011 Author Contributor Report Share Posted October 29, 2011 Thanks for Comments, Yeah I'll do a video But its nothing new, Layering vascular system and hot/cold areas then layering multiple different alphas in different opacity over the skin. little update - Quote Link to comment Share on other sites More sharing options...
Member rouncer Posted October 29, 2011 Member Report Share Posted October 29, 2011 nice sculpting there, good work. Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted October 29, 2011 Advanced Member Report Share Posted October 29, 2011 I'm digging this a lot Leigh. One crit I would have is that I think his general skin tone is reading too red currently. Quote Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted October 29, 2011 Advanced Member Report Share Posted October 29, 2011 really great work... Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 8, 2011 Author Contributor Report Share Posted December 8, 2011 Long time been sick, Back now. Retopo head and normals in marmoset. Retopo in coat and NM from coat. Texture ZB. Quote Link to comment Share on other sites More sharing options...
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