philnolan3d Posted December 8, 2011 Share Posted December 8, 2011 Looking good. Hope you're feeling better. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 8, 2011 Member Share Posted December 8, 2011 Great Project, really cool details and nice expression work on the Head. Do you plan to do a highres Render of your model? I bet it would look awesome. regards Markus Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 2, 2012 Author Contributor Share Posted January 2, 2012 Thanks Guys, Heres a WIP of Colt anaconda Im working on. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 2, 2012 Advanced Member Share Posted January 2, 2012 Nice all work! Does the colt has been done in ZBrush or 3dcoat? what manipulations to get NM in coat? thanks Leigh ++Chris Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 3, 2012 Author Contributor Share Posted January 3, 2012 Slow down Chris its all still Voxels, But standard practices will be followed after retopology. Here is an update. Smaller distresses will be added later in map when painting. Hope you like. 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 3, 2012 Share Posted January 3, 2012 I think that's the way to go, I don't know why everyone insists on including every tiny little detail in the voxel model. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 3, 2012 Advanced Member Share Posted January 3, 2012 Magnum is impressive already. !!! Phil, I agree. But it doesn't work in any case. It could be ridiculous as least if I wanted to sculpt noisy distresses on an ancient marble. When sculpting wrinkles on an old face is quite different. I have to sculpt them. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 3, 2012 Author Contributor Share Posted January 3, 2012 100% agree Michalis. For Wrinkles you need definition of the underlying forms first wich need to be sculpted, Otherwise it looks like your just (for want of a better definition) scatching the surface. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 3, 2012 Reputable Contributor Share Posted January 3, 2012 Super sharp and clean lines. excellent! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 3, 2012 Share Posted January 3, 2012 I'm talking about really fine details like pores. I don't see why those would ned to be done in geometry when they can be done just as well with painting onto the normal map. Heck somethings can be done even better since you can paint depth and color, like I did when texturing my starfighter so the metal showed through the paint where scratches and other damage was done. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 3, 2012 Author Contributor Share Posted January 3, 2012 I think Michalis meant it doesn't work in All cases. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 3, 2012 Reputable Contributor Share Posted January 3, 2012 Nice work on the gun models and the character, Leigh. Very impressive. BTW, any chance you could work something out with Kurv to offer your past dvd titles from your website and/or 3DC's? I've recommended them often, but they haven't been publicly available for a good while now. Shame, actually. They are perhaps the best 3D Coat training resources yet. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted January 4, 2012 Member Share Posted January 4, 2012 Way to go Leigh! Loving the new gun. I really like how you treated those nice curves and that small horse engrave is a nice touch. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 4, 2012 Advanced Member Share Posted January 4, 2012 Voxels? Oh my god! Don't aim this at me! Nice work as always Leigh! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 4, 2012 Author Contributor Share Posted January 4, 2012 Thanks Guys! @Don not a chance, Wes has disappeared off the planet and I wish to have no more dealings with him.Let me get over my Thyroid problem and ill look at doing something fresh with the new tools. but currently Im struggling to concentrate more than a few hours at a time. @Alan Cheers Dude Again I would Like to do some workshops on the Hard surface Techniques I used for those curve, Believe it or not thats all sculptural Using combinations of Scrape and Smooth. And Garagarape yep its all Voxel cos currently in Surface mode i cant get a flat level surface to finish with? in Voxels the sensitivity is finer. for me at least. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 4, 2012 Reputable Contributor Share Posted January 4, 2012 That is some nice sculpting LJB using the scrape and smooth tools in voxel mode. I would be happy to buy your videos though as you stated not through Kuv. I bought one video from them and not another... Surface mode smoothing needs some more optimizing to get rid of the tiny bumps it produces. In fact I posted about it today in Raul's thread so hopefully he can look at it soon. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 4, 2012 Author Contributor Share Posted January 4, 2012 Thanks Digman. I WILL work something out soon. Test bake of Base. Artifacting caused by Auto UV. 2.5k tris 1 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 4, 2012 Author Contributor Share Posted January 4, 2012 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 4, 2012 Author Contributor Share Posted January 4, 2012 WIP shot. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted January 5, 2012 Advanced Member Share Posted January 5, 2012 Nice work LJB - very clean work on the magnum. Quote Link to comment Share on other sites More sharing options...
Member alan f Posted January 5, 2012 Member Share Posted January 5, 2012 The marmoset shot is looking nice Leigh, that metal is sure shining, looks very believable. On the low poly I think you could have reduced, especially above the large engravement. Its kinda hard to describe without the actual model to show you. But I'm sure you know about inner and outer silhouette. But for you, those are some mad!! voxel skills. Thats a skill I would like to pickup soon. Would you say its faster to sculpt the magnum vs. modeling it? Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 5, 2012 Author Contributor Share Posted January 5, 2012 Nice work LJB - very clean work on the magnum. Thanks Jake, Im liking you site and some of your newer portfolio pieces are V cool. The marmoset shot is looking nice Leigh, that metal is sure shining, looks very believable. On the low poly I think you could have reduced, especially above the large engravement. Its kinda hard to describe without the actual model to show you. But I'm sure you know about inner and outer silhouette. But for you, those are some mad!! voxel skills. Thats a skill I would like to pickup soon. Would you say its faster to sculpt the magnum vs. modeling it? Thanks Alan. Definitely for me its faster. Fastest way to a sculptable mesh without topology worry. Im struggling to sit for more than an hour at a time currently (Due to a long time un diagnosed under-active thyroid problem, concentration just got worse and worse but is finally being treated) so though this model took 3 days so far I have only worked on it for around 10 hours, Frustrating. To plan out that topology (for some areas) and have a sculptable mesh at the end would have been a real ball acher so for me Voxel is nice. I did get Groboto license for Christmas that would have been faster I think. I will play with that for the Glock 17 I have to make later. Cheers guys. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 7, 2012 Author Contributor Share Posted January 7, 2012 Quick update on Colt - Hope you like. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Sandro Borg Posted January 7, 2012 Advanced Member Share Posted January 7, 2012 i like that a lot. excellent work Quote Link to comment Share on other sites More sharing options...
Advanced Member Sandro Borg Posted January 8, 2012 Advanced Member Share Posted January 8, 2012 I'm glad I purchased all your Kurv 3DCoat training videos when they were still available,they are invaluable.I've been rewatching the retopo ones alot recently while doing my model. It's a shame they aren't available anymore. Also sorry to hear you have not been well - wishing you a speedy recovery. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 8, 2012 Author Contributor Share Posted January 8, 2012 Cheers! heres an update - Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 8, 2012 Author Contributor Share Posted January 8, 2012 Marmoset render - Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 8, 2012 Share Posted January 8, 2012 I feel like the grip might be a little too dark, it's hard to see the details. Perhaps if you dirty it up with some lighter colored "dirt". Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 9, 2012 Author Contributor Share Posted January 9, 2012 Im looking at doing some more training material for Coat, What would people like to see most? hard surface, Texturing, sculpting and what subject matter. I have a Glock 17 to model hard surface? But its a bit simple construction wise 1 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 9, 2012 Author Contributor Share Posted January 9, 2012 or maybe Conceptualise one of these creatures. 1 Quote Link to comment Share on other sites More sharing options...
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