Jump to content
3DCoat Forums

How can I edit mesh that already has texture?


OhGwan
 Share

Recommended Posts

  • Member

image.thumb.png.90656429b3b15bc35bc376c95cea0a22.png

blender viewport

(left - zbrush edit, center - original, right - 3d coat edit)

 

Hello. I want edit mesh 

I using surface sculpting mode

image.png.e9b39088e450f82c61f00757d68a8b4c.png

 

but As you can see in the image, the texture is solid color because the UV is different.

How can i keep the uv and edit mesh like zbrush edit?

 

Edited by OhGwan
Link to comment
Share on other sites

Hi 
You wont be able to keep your uvs.
When importing a model into the Sculpt Room topology and UV's are discarded, 
however it is preserved by importing a copy into the Retopo workspace before the sculpting process begins and enable conform retopo mesh in the toolbar of the Sculpt Room.

 

You can also use the new feature MultiLevel Resolution

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...