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3.00.08 [beta]


Andrew Shpagin
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Material Distort displays fine in Voxel room but in Paint room with object for Per Pixel painting as soon as you try to distort the material with LMB the image flicks to the far left of the screen then back again once you've released button.

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If not difficult to you...

I tried to reproduce it with extremely multiobject 3D files, but all worked fine...

Alright I'm uploading file with sendspace(200mb) ,it says it should take around 45minutes

so I'll send download link to support@3d-coat.com when it is finished.

It is an armored dwarf

In beta C all parts are there

In beta D,E,F,G objects are missing (you will notice missing objects easily)

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Alright I'm uploading file with sendspace(200mb) ,it says it should take around 45minutes

so I'll send download link to support@3d-coat.com when it is finished.

It is an armored dwarf

In beta C all parts are there

In beta D,E,F,G objects are missing (you will notice missing objects easily)

I think I had a similar experience where I tried to load an object with I think 3 layers or so but the last layer would not show. I restarted my computer and it started working again.

But this could have been something weird with just my computer. :unknw:

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Fantastic!! Its so easy now to make objects more natural and organic looking.

It would be definitly great to use Pose tool "select by pen" with mask too. Some masking and scale - very fast hard edge detail for mechanic objects. Could you add it, please? It would be outstanding!

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Ha this is actually really quite funny I'll share. Seems that mean old 3d coat dont like the competition, not only did the crash mess up the boot secter of the disk is also screwed up my ZBrush license. which i go to use now and license requested. I now have to submit a bloody support ticket for a new license!!!. :dash2: Ah cr*p! I beleive is the phrase im looking for.

Ahh! Man... I can at least answer why you ZB copy is messed up, I had that happen once before. ;)

ZB ties it's licensing system to your physical HDDs, which is a totally insane idea. That's why if you run a RAID you will have problems with ZB (that's how I found out, doh), or if you have a system HDD problem, or replace your system HDD.

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Link to download .3b file sent to support@3d-coat.com, thanx for looking into that :)

(I think I've sent file two times,first time didn't work. good file is 198mb,134mb file is bad upload)

also:very important-PROBLEM IS ONLY X64 versions of 3DCoat.32bit is ok.

(vista premium x64,nvdia gtx280)

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I have a question to Andrew:

When sculpting in Voxel mode 3DC uses not all CPU cores consistant. At voxel level 3 the first core of my Core2Quad processor is at 100% load. Other tree cores at around 10 to 20% load or off. FPS slowing down rapidly when first core is at 100%. Is it possible to optimize the CPU usage for sculpting? Maybe things will speed up... :pardon:

Proc.jpg

Multicore Optimization is enabled in preferences.

I'm running WINXP 64, Geforce 8800GTS and 8GB RAM.

BTW: great new release!!! :clapping:

greez, Rene

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I have a question to Andrew:

When sculpting in Voxel mode 3DC uses not all CPU cores consistant. At voxel level 3 the first core of my Core2Quad processor is at 100% load. Other tree cores at around 10 to 20% load or off. FPS slowing down rapidly when first core is at 100%. Is it possible to optimize the CPU usage for sculpting? Maybe things will speed up... :pardon:

Proc.jpg

Multicore Optimization is enabled in preferences.

I'm running WINXP 64, Geforce 8800GTS and 8GB RAM.

BTW: great new release!!! :clapping:

greez, Rene

Hey, have you tried the CUDA version yet? It's optimized very well for CUDA enabled cards. :)

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3DCoat Ver. 3.00.08G(GL) Mac

Thanks Andrew for allowing layers to be renamed by double clicking! :)

Default Objects Load Totally Black

Problem - In voxels the default sphere, cube, cylinder loads totally black. This makes it impossible to sculpt until a shader is selected. I think this is a bug as objects loaded before loaded with a lighter shader.

Ghosting

I am getting "Ghosting" from previous sculpts.(see image) I open new files and the "Ghosting" is still there.

post-920-1247524375_thumb.jpg

Current Camera

In Camera Views. Would it be possible to have the "Current" View visible at the top of the UI instead of it just saying "Camera"? If a person is in the (top, right, side) view the camera always says "Camera". It would be very helpful if instead of camera the readout would display the current camera view name like "Top" for example. Thanks.

Please Lock Camera in Top, Side, Front etc. and only allow rotation in Perspective View

When I am in the top, side, left or right camera view and using a mask on a wall if I go to far to the edge of the wall with the brush tool the camera or model will rotate and then it is no longer in orthographic view mode and the mask is then misaligned. This is extremely problematic as there is no way to get the mask back to it's original position even after selecting the "Top" camera again and a person has to start over again.

This would not be a problem if after you choose a top view the camera could not rotate around. In other 3D modeling software (Cinema 4D, Modo, Maya, Max etc.) when you choose the "top, side or left" views you cannot rotate around the object so there is no problem with losing the position of the model. In 3DCoat if you are in top view (orthographic) you can rotate and easily mess everything up. In 3DCoat If all the views (top, left, right, front and back) were to all "LOCK" and rotation was only allowed in "Perspective" mode like other 3D applications this would allow a person to apply a mask or paint without the camera rotating and ruining the position of the mask.

Thanks :)

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