Andrew Shpagin Posted July 13, 2009 Author Share Posted July 13, 2009 Distort with pens works great! but undos in voxel mode makes 3DCoat freeze on my side(undos in general ,not just when I activate material/mask). Strange. Seems undo works well on my side. Does 3Dc run as admin? Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23682 Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2009 Author Share Posted July 13, 2009 missing voxtrree objects bug is still there,do you want me to upload a file (they are all pretty big) If not difficult to you... I tried to reproduce it with extremely multiobject 3D files, but all worked fine... Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23683 Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 Niiiice work on the material distortion option, Andrew! Straightforward and easy to reset...very cool! (only tried in 'Paint' room thusfar) Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23686 Share on other sites More sharing options...
Contributor artman Posted July 13, 2009 Contributor Share Posted July 13, 2009 Strange. Seems undo works well on my side. Does 3Dc run as admin? Ok not so bad finally,it happens only when I switch directly to voxel room without loading a .3b. (3DC run as admin) Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23688 Share on other sites More sharing options...
Advanced Member ghib Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 Material Distort displays fine in Voxel room but in Paint room with object for Per Pixel painting as soon as you try to distort the material with LMB the image flicks to the far left of the screen then back again once you've released button. Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23689 Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 Thanks Andrew, Very nice! Can you add an option to save the distorted image to a file or maybe the distortion info? Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23692 Share on other sites More sharing options...
Contributor artman Posted July 13, 2009 Contributor Share Posted July 13, 2009 If not difficult to you...I tried to reproduce it with extremely multiobject 3D files, but all worked fine... Alright I'm uploading file with sendspace(200mb) ,it says it should take around 45minutes so I'll send download link to support@3d-coat.com when it is finished. It is an armored dwarf In beta C all parts are there In beta D,E,F,G objects are missing (you will notice missing objects easily) Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23693 Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 Alright I'm uploading file with sendspace(200mb) ,it says it should take around 45minutesso I'll send download link to support@3d-coat.com when it is finished. It is an armored dwarf In beta C all parts are there In beta D,E,F,G objects are missing (you will notice missing objects easily) I think I had a similar experience where I tried to load an object with I think 3 layers or so but the last layer would not show. I restarted my computer and it started working again. But this could have been something weird with just my computer. Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23695 Share on other sites More sharing options...
Contributor Tinker Posted July 13, 2009 Contributor Share Posted July 13, 2009 Fantastic!! Its so easy now to make objects more natural and organic looking. It would be definitly great to use Pose tool "select by pen" with mask too. Some masking and scale - very fast hard edge detail for mechanic objects. Could you add it, please? It would be outstanding! Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23698 Share on other sites More sharing options...
Javis Posted July 13, 2009 Share Posted July 13, 2009 Ha this is actually really quite funny I'll share. Seems that mean old 3d coat dont like the competition, not only did the crash mess up the boot secter of the disk is also screwed up my ZBrush license. which i go to use now and license requested. I now have to submit a bloody support ticket for a new license!!!. Ah cr*p! I beleive is the phrase im looking for. Ahh! Man... I can at least answer why you ZB copy is messed up, I had that happen once before. ZB ties it's licensing system to your physical HDDs, which is a totally insane idea. That's why if you run a RAID you will have problems with ZB (that's how I found out, doh), or if you have a system HDD problem, or replace your system HDD. Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23700 Share on other sites More sharing options...
Contributor artman Posted July 13, 2009 Contributor Share Posted July 13, 2009 Link to download .3b file sent to support@3d-coat.com, thanx for looking into that (I think I've sent file two times,first time didn't work. good file is 198mb,134mb file is bad upload) also:very important-PROBLEM IS ONLY X64 versions of 3DCoat.32bit is ok. (vista premium x64,nvdia gtx280) Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23703 Share on other sites More sharing options...
Advanced Member cuffins Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 I have a question to Andrew: When sculpting in Voxel mode 3DC uses not all CPU cores consistant. At voxel level 3 the first core of my Core2Quad processor is at 100% load. Other tree cores at around 10 to 20% load or off. FPS slowing down rapidly when first core is at 100%. Is it possible to optimize the CPU usage for sculpting? Maybe things will speed up... Multicore Optimization is enabled in preferences. I'm running WINXP 64, Geforce 8800GTS and 8GB RAM. BTW: great new release!!! greez, Rene Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23710 Share on other sites More sharing options...
Javis Posted July 13, 2009 Share Posted July 13, 2009 I have a question to Andrew:When sculpting in Voxel mode 3DC uses not all CPU cores consistant. At voxel level 3 the first core of my Core2Quad processor is at 100% load. Other tree cores at around 10 to 20% load or off. FPS slowing down rapidly when first core is at 100%. Is it possible to optimize the CPU usage for sculpting? Maybe things will speed up... Multicore Optimization is enabled in preferences. I'm running WINXP 64, Geforce 8800GTS and 8GB RAM. BTW: great new release!!! greez, Rene Hey, have you tried the CUDA version yet? It's optimized very well for CUDA enabled cards. Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23713 Share on other sites More sharing options...
Advanced Member 3dioot Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 @geothefaust If you look in the upper left corner of the screenshot he posted you can see the screenshot is from the cuda version. 3dioot Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23715 Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 13, 2009 Advanced Member Share Posted July 13, 2009 3DCoat Ver. 3.00.08G(GL) Mac Thanks Andrew for allowing layers to be renamed by double clicking! Default Objects Load Totally Black Problem - In voxels the default sphere, cube, cylinder loads totally black. This makes it impossible to sculpt until a shader is selected. I think this is a bug as objects loaded before loaded with a lighter shader. Ghosting I am getting "Ghosting" from previous sculpts.(see image) I open new files and the "Ghosting" is still there. Current Camera In Camera Views. Would it be possible to have the "Current" View visible at the top of the UI instead of it just saying "Camera"? If a person is in the (top, right, side) view the camera always says "Camera". It would be very helpful if instead of camera the readout would display the current camera view name like "Top" for example. Thanks. Please Lock Camera in Top, Side, Front etc. and only allow rotation in Perspective View When I am in the top, side, left or right camera view and using a mask on a wall if I go to far to the edge of the wall with the brush tool the camera or model will rotate and then it is no longer in orthographic view mode and the mask is then misaligned. This is extremely problematic as there is no way to get the mask back to it's original position even after selecting the "Top" camera again and a person has to start over again. This would not be a problem if after you choose a top view the camera could not rotate around. In other 3D modeling software (Cinema 4D, Modo, Maya, Max etc.) when you choose the "top, side or left" views you cannot rotate around the object so there is no problem with losing the position of the model. In 3DCoat if you are in top view (orthographic) you can rotate and easily mess everything up. In 3DCoat If all the views (top, left, right, front and back) were to all "LOCK" and rotation was only allowed in "Perspective" mode like other 3D applications this would allow a person to apply a mask or paint without the camera rotating and ruining the position of the mask. Thanks Link to comment https://3dcoat.com/forum/index.php?/topic/2876-30008-beta/page/16/#findComment-23716 Share on other sites More sharing options...
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