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3.00.08 [beta]


Andrew Shpagin
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  • Applink Developer

Here is my cpu load when using 3d-coat linux. It seems that bigger your brush is more it will use cpu load which seems to work quite well. With small brush I'm only getting 30% load to my 4 core cpu but when I increase

brush size I'm able to get 100% to all cores.

post-1165-1247547562_thumb.png

There still seems to be something odd still. 3d-coat crashed after 5 min and all my desktop icons dissapeard.

Also my wacom table works but it can't control brush radius.

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I have a question to Andrew:

When sculpting in Voxel mode 3DC uses not all CPU cores consistant. At voxel level 3 the first core of my Core2Quad processor is at 100% load. Other tree cores at around 10 to 20% load or off. FPS slowing down rapidly when first core is at 100%. Is it possible to optimize the CPU usage for sculpting? Maybe things will speed up... :pardon:

...

Multicore Optimization is enabled in preferences.

I'm running WINXP 64, Geforce 8800GTS and 8GB RAM.

BTW: great new release!!! :clapping:

greez, Rene

In your case most of load is put on GPU, not CPU.

And it works faster then loading all cores of CPU.

If you will turn off CUDA, CPU-s will be loaded sometimes up to 80-90%

Possibly I will find some way to load all - GPU & CPU.

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  • Advanced Member
In your case most of load is put on GPU, not CPU.

And it works faster then loading all cores of CPU.

If you will turn off CUDA, CPU-s will be loaded sometimes up to 80-90%

Possibly I will find some way to load all - GPU & CPU.

Thank's Andrew!

Will be great if you find a way to heat up all chips to the limit... ;)

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Material Distort displays fine in Voxel room but in Paint room with object for Per Pixel painting as soon as you try to distort the material with LMB the image flicks to the far left of the screen then back again once you've released button.

It could be good if you will show short video or screenshot how it looks.

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Here is my cpu load when using 3d-coat linux. It seems that bigger your brush is more it will use cpu load which seems to work quite well. With small brush I'm only getting 30% load to my 4 core cpu but when I increase

brush size I'm able to get 100% to all cores.

post-1165-1247547562_thumb.png

There still seems to be something odd still. 3d-coat crashed after 5 min and all my desktop icons dissapeard.

Also my wacom table works but it can't control brush radius.

After 5 min of intensive voxeling? Or just staying?

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  • Applink Developer

I used Airbrush tool all the time and I was doing voxelling. I have hard time to re product these bugs in linux but I will try.

EDIT: This is wierd. I closed my computer and opended again. Tried to use 3d-coat 64 in linux and all what I get is this screen

post-1165-1247560782_thumb.png

3d-coat folder is on Desktop and I use latest Nvidia drivers

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  • Advanced Member

Im having a serious problem with merge .obj into voxel scene. Can someone confirm this please?

1) empty voxel scene. increase resolution once

2) merge object with transform, subdivide mesh to 100k polygons

3) press enter

4) wait over an hour (only one single processor working) and nothing happens

I cant wait hours everytime i merge a simple SUBD mesh into voxels. Is this maybe just my installation?

PS: Its a fast quadcore

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  • Advanced Member
It could be good if you will show short video or screenshot how it looks.

I think I've just discovered the reason behind this bug. Here's a screenshot;

post-800-1247615703_thumb.jpg

As you can see I have the Texture Editor docked to the right of the main viewport and to the left of the side panel with Color Picker etc. It is the docked Texture Editor that is causing the Material to jump to the right everytime I try to distort the image.

I also have a feeling it's linked with this Bug I reported a while back.

Please have a look at the attached image on that post. I should stress here that the Operative point I make here is;

The same thing also happens when you hit HOME to centre the object in your view. In this instance I've drawn (in orange colour) where the correct centre point should be for focussing objects in the 3d viewport.

If the Texture Panel is docked then the area highlighted in orange should be the extents of the 3d Viewport. The way it is currently creates problems with centreing objects in the viewport et.

Hope it helps

Thankyou.

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  • Advanced Member

Big bug with layers. I'm using latest Beta and I save often. First the program crashed because it was out of Virtual Memory which I have set at 20GB + 8GB RAM I have. Triangle count of Voxels was under 3 million.

The layer I was sculpting on when it crashed, the head, has disappeared from the last 5-6 saves. Which means I lost a all the changes I made over the past 5-6 saves.

Yeah so basically it won't allow me to save the file anymore. It's always deleting my voxel objects.

I Am Depressed.

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Big bug with layers. I'm using latest Beta and I save often. First the program crashed because it was out of Virtual Memory which I have set at 20GB + 8GB RAM I have. Triangle count of Voxels was under 3 million.

The layer I was sculpting on when it crashed, the head, has disappeared from the last 5-6 saves. Which means I lost a all the changes I made over the past 5-6 saves.

Yeah so basically it won't allow me to save the file anymore. It's always deleting my voxel objects.

I Am Depressed.

Instability is main issue to be solved today. I hope I will solve it and make update today.

Missed objects issue seems to be solved.

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  • Advanced Member
Im having a serious problem with merge .obj into voxel scene. Can someone confirm this please?

1) empty voxel scene. increase resolution once

2) merge object with transform, subdivide mesh to 100k polygons

3) press enter

4) wait over an hour (only one single processor working) and nothing happens

I cant wait hours everytime i merge a simple SUBD mesh into voxels. Is this maybe just my installation?

PS: Its a fast quadcore

No Probs with 32Bit Version without CUDA...

Which Version do you use?

greez, Rene

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