Advanced Member 3DArtist Posted July 29, 2009 Advanced Member Share Posted July 29, 2009 Updated to 08LChanges: - I made possibility to bake occlusion while baking normalmap from voxels to DP. So after baking VS->DP you will get normalmap+occlusion. - Normalmap baking quality essentially improved - no details will be lost when baking voxels->DP - I have add button "Apply" everywhere in voxel tool when you need to press enter. Not everyone knows that ENTER should be pressed. - fixed space navigator pivot point issue Thanks for the space nav fix! That pushed me over the edge and I bought one. The occlusion baking is really nice too! Link to comment Share on other sites More sharing options...
Member mercy Posted July 29, 2009 Member Share Posted July 29, 2009 Relax is already there - Brush mode in retopo tool - draw with SHIFT Thank You. 3D-Coat is a sure buy for me just for its complete retopo tools. And there are excellent paint functions + merge parts into one voxel sculpture + Mudbox-like 3D navigation roll/zoom is a dream come true! Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 29, 2009 Reputable Contributor Share Posted July 29, 2009 Thanks for the space nav fix! That pushed me over the edge and I bought one. The occlusion baking is really nice too! Which model? I highly recommend the SpacePilot...got a used one in like new condition on Ebay for 1/4th the retail cost ($124 compared to $400)I've got to figure out how to program all of the command keys on it and to setup the view buttons (they work straight away in 3ds Max) http://www.flixfacts.co.uk/view/video-fl.p...5&t=fl& http://www.3dconnexion.com/video/video.php...max〈=en Link to comment Share on other sites More sharing options...
philnolan3d Posted July 29, 2009 Share Posted July 29, 2009 Hey Phil,Try don't use the pen settings for the curves tool. It has it's own set of parameters in the Param tab, if you scroll down just a bit after ticking this new option, you'll see more options there, in the param tab. Oh. Duh... I'll just don the look that cats have after they do something stupid. Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 29, 2009 Contributor Share Posted July 29, 2009 Sorry, but the 3DConnexion (SpacePilot/Navigator/Explorer) issue hasn't been fully resolved. With the Y axis constraint checked, the ROLL (Left to Right) feature of the 3DConnexion device is still totally busted/disabled/non-functioning. It is only disabled when the new Y axis constraint is checked. By the way, the Y axis constraint should be default method as that is how it works in other 3D applications). Thanks Andrew. Ah you are correct Locking the Y axis still removes the abillity to roll. I had it switched off in the 3dconnexion control panel. Still c loser than ever b4 I think you will agree Just the roll to go. I beleive it should default that way too. - leigh Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted July 29, 2009 Advanced Member Share Posted July 29, 2009 Which model? I highly recommend the SpacePilot...got a used one in like new condition on Ebay for 1/4th the retail cost ($124 compared to $400)I've got to figure out how to program all of the command keys on it and to setup the view buttons (they're work straight away in 3ds Max) http://www.flixfacts.co.uk/view/video-fl.p...5&t=fl& http://www.3dconnexion.com/video/video.php...max〈=en I just got the SpaceNavigator PE. I pretty much got it just for 3DC because unfortunately neither Silo or Lightwave (at least without buying a plugin) support it. Blender is supposed to support it i think but I only use it occasionally. Maybe I'll use blender more if it does support the SpaceNav. Yes the SpacePilot does look really awesome (and expensive) but like I said I only have 1.5 programs to use it with. I like the macro stuff on the SpacePilot though. I saw on another thread a link to a program called gMote to link mouse gestures to keystrokes, etc. But it doesnt seem to work that well in 3DC (something about the way 3DC captures keystrokes maybe?). Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 30, 2009 Advanced Member Share Posted July 30, 2009 Using 3DCoat 3.00.08L Mac Mac OS 10.5.4 12 GB Ram GEForce 8800 GT Card Bug? I was working in Microvertex on a Archway and saved as a .3B file. Now I can't open the file as 3DC gives me an OOM prompt! Congratulations! 1. I don't know if you did any improving to the retop tools but the "Add/Split" tool seems to work much better for me now. Thanks! 2. Also the ability to scale, move and rotate the UV maps now is FANTASTIC!. Is there a way to select all of the UV map pieces at once? I tried Command + A which is Select All on mac but it didn't select everything. Can you add this option? Andrew will we be seeing any work on any of the following in the coming days/weeks? Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO. More improvement to brushes (It would be nice to have more brush types like "Rake" and others) Also I'm finding the brushes are not feeling as detailed as in ZBrush. I can't put my finger on it but they don't seem to apply texture as detailed. I find it really difficult to get the detail and results I want in 3DCoat but in ZBrush it just works right out of the box. Maybe the default brush settings could be set to give more detail or something. http://www.3d-coat.com/forum/index.php?showtopic=2647 It would be nice to be able to increase/decrease poly count in microvertex like ZBrush. If I import a sculpt into ZBrush I can import it at a low poly count and then sculpt, slowly adding more detail and upping the meshcount as I go. I can also go back in mesh count to make large changes if I need to, then go up again where I left off. I also like the ability to be able to se the sculpt increase in resolution when I press 1x, 2x, 3x, 4x, 5x, 6x, in ZBrush. I prefer this over 3DCoats method of allowing you to choose an initial poly count and then you are stuck with it. Also if you could change the poly count numbers from 240, 960, 3840,15360, 61440 etc. to 1x,2x,3x,4x,5x,6x. I realize the steps go up in increments of 4 but I don't think it is necessary. http://www.3d-coat.com/forum/index.php?showtopic=2871 Wrap Mode - Ability to tile a mask across a surface so you could create a wall of bricks for example. Also Please Add Numerical Indicators for Mask and Texture Scale, Rotation and Position! http://www.pixologic.com/docs/index.php/Wrap_Mode_Tutorial Please Add Numerical Indicators for Mask and Texture Scale, Rotation and Position http://www.3d-coat.com/forum/index.php?showtopic=3040 In retopology, can we have ability to draw lines which will control seam and poly flow, so when Quadrangulate is applied the polys would follow some structure. Currently polys get twisted in arms legs etc, when using Quadrangulate. More details in Feature Requests. http://www.3d-coat.com/forum/index.php?showtopic=3027 Please allow users to choose a render size in pixels. For example 1024 x 768 (16:9 aspect ratio) This is important as sometimes you need a specific size. And Please ability to save as .tiff too! A Render "OPTIONS" panel with ability to chhose size of render, type of file etc. Please make the render area not include the Render Panel or the top Menu. http://www.3d-coat.com/forum/index.php?showtopic=2767 Also I think ZBrush "Mesh Extraction" is better than the current method of using "Extract Skin". Mesh Extraction is very fast and efficient for creating clothes, helmets, gloves and many other objects from any piece of geometry and edges remain crisp or squared off like real clothing would be and the back or inside of the extracted mesh is smooth not jagged like in 3DCoat. http://www.pixologic.com/docs/index.php/Mesh_Extraction You are doing a Good Job Andrew. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 30, 2009 Reputable Contributor Share Posted July 30, 2009 Using 3DCoat 3.00.08L MacMac OS 10.5.4 12 GB Ram GEForce 8800 GT Card Bug? I was working in Microvertex on a Archway and saved as a .3B file. Now I can't open the file as 3DC gives me an OOM prompt! Congratulations! 1. I don't know if you did any improving to the retop tools but the "Add/Split" tool seems to work much better for me now. Thanks! 2. Also the ability to scale, move and rotate the UV maps now is FANTASTIC!. Is there a way to select all of the UV map pieces at once? I tried Command + A which is Select All on mac but it didn't select everything. Can you add this option?.... Could you please put the feature requests in the Forum labeled "Feature Requests?" It's hard for Andrew to focus on bugfixes if we're mixing in feature requests. I would also like to maybe see if Andrew can suspend taking feature requests for a month or so, in order to focus STRICTLY on bugfixes and perhaps ironing out the wrinkles/improving the current tools. I realize how much this community has helped Andrew shape 3DC into what it is, but at the same time, I wonder if we aren't overwhelming him with an abundance of requests Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 30, 2009 Author Share Posted July 30, 2009 I was working in Microvertex on a Archway and saved as a .3B file. Now I can't open the file as 3DC gives me an OOM prompt! If possible and file is not toob big please send it to me to support. Congratulations! 1. I don't know if you did any improving to the retop tools but the "Add/Split" tool seems to work much better for me now. Thanks! 2. Also the ability to scale, move and rotate the UV maps now is FANTASTIC!. Is there a way to select all of the UV map pieces at once? I tried Command + A which is Select All on mac but it didn't select everything. Can you add this option? Select several clusters with SHIFT What about other requests, please post it to Feature requests because I can loose that request (too many pages there in this thread) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 30, 2009 Author Share Posted July 30, 2009 Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO. There is change resolution in Edit->Mesh and texture resolution. But agree, you can't change resolution of cage mesh. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 30, 2009 Advanced Member Share Posted July 30, 2009 Is the space mouse only usable for navigation or also for painting spheres or 3D snakes or is this only possible screenbased?? Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted July 30, 2009 Advanced Member Share Posted July 30, 2009 It's strictly a navigation device, although the integration in some applications can offer you the ability to generate keyframes for such things as cameras using a device like this. 3dsmax is one of the applications that supports keyframing based upon the device movements. / Magnus Link to comment Share on other sites More sharing options...
philnolan3d Posted July 30, 2009 Share Posted July 30, 2009 Andrew will we be seeing any work on any of the following in the coming days/weeks?• Ability to go up/down in poly count in Per Pixel and especially Microvertex. If we could press 1x, 2x, 3x, 4x, 5x, etc. like ZBrush it would be great IMO. Like AbnRanger said, Please put feature requests in their correct place. That said, personally I don't see any way the painting modes are going to get resolution changing like that. It goes against the whole point of painting mode and 3D Brush before that. Of course I can't speak for Andrew, I just don't see it happening. Link to comment Share on other sites More sharing options...
Javis Posted July 30, 2009 Share Posted July 30, 2009 Hey all, Before posting, please do consider this thread: http://www.3d-coat.com/forum/index.php?showtopic=3132 I thank all who are paying attention to detail. Hooah? Hooah! Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 30, 2009 Advanced Member Share Posted July 30, 2009 If possible and file is not too big please send it to me to support. I don't think I will be able send it as I just checked the size and it's way to big. 370 mb. No wonder it wouldn't open. I will recreate the arch at a lower subdivision and then see if it happens again. Thanks. Select several clusters with SHIFT Yes, I figured out that I could use "Shift" to select multiple items. Very Nice Option BTW!, but my UV map had approx. 52 separate UV's. Selecting them individually is very time consuming! Please Allow to "Command + A" (Select All) Mac. Not sure what the equivalent key on PC would be. But Please add this as it is a very common command in most software apps. What about other requests, please post it to Feature requests because I can loose that request (too many pages there in this thread) No problem Andrew, I will post in Feature Requests. In Feature Requests could you possibly give some idea of the next item or two you will be looking to improve? Thanks. There is change resolution in Edit->Mesh and texture resolution. But agree, you can't change resolution of cage mesh. Thanks. This has been requested so many times and nothing yet. Can you please tell me if this is going to happen soon? I would really like to see this in Microvertex at the least. Hey all, Before posting, please do consider this thread: http://www.3d-coat.com/forum/index.php?showtopic=3132I thank all who are paying attention to detail. Hooah? Hooah! My apologies Gavin. I will post to feature requests from now on. Link to comment Share on other sites More sharing options...
Member goodrichm Posted July 30, 2009 Member Share Posted July 30, 2009 I don't think I will be able send it as I just checked the size and it's way to big. 370 mb. No wonder it wouldn't open. I will recreate the arch at a lower subdivision and then see if it happens again. Thanks. I searched/found a couple free file sharing websites that allow you to share files up to 1Gb & 2Gb: http://transferbigfiles.com/ http://www.adrive.com/ I haven't used them myself yet...MG Link to comment Share on other sites More sharing options...
Member Costanel Posted July 30, 2009 Member Share Posted July 30, 2009 http://www.filemail.com/ Works perfectly for big mails, no registering needed. Good luck! Oh Andrew, any news about a single picture tool? For painting single images without tiling? Thanks in advance. Link to comment Share on other sites More sharing options...
philnolan3d Posted July 30, 2009 Share Posted July 30, 2009 There is also http://wuala.com . They offer 1GB free. I have it installed now but I haven't tried it yet. It's nice because it shows up like a drive with a letter in My Computer. Link to comment Share on other sites More sharing options...
Javis Posted July 30, 2009 Share Posted July 30, 2009 My apologies Gavin. I will post to feature requests from now on. Thank you sir!! Much obliged. PS- I don't take it personally or anything, but... My name is actually Javis. Pronounced like Jay-Vis. Link to comment Share on other sites More sharing options...
philnolan3d Posted July 30, 2009 Share Posted July 30, 2009 My name is actually Javis. C'mon, you know you secretly wish it was Gavin... Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 30, 2009 Advanced Member Share Posted July 30, 2009 Thank you sir!! Much obliged. PS- I don't take it personally or anything, but... My name is actually Javis. Pronounced like Jay-Vis. Oops I don't know where I got Gavin from, Sorry about that Javis. Goodrichm, Phil, and Costanel, thanks for those links I will check them out! Link to comment Share on other sites More sharing options...
Javis Posted July 31, 2009 Share Posted July 31, 2009 LOL Phil! When I was young I wished for any name other then my own, but once I hit 15 or so I started to realize it was good to have a unique name. Paint Guy, No worries man! I am used to it. No apology necessary, thank you though. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 31, 2009 Reputable Contributor Share Posted July 31, 2009 Andrew mentioned on his Tweeter yesterday that they were working on the Roll feature of the 3DConnexion devices. Is that due in the next build, or has it been added to the 3.08L already? Link to comment Share on other sites More sharing options...
Javis Posted July 31, 2009 Share Posted July 31, 2009 Hey Don, I think it is due for next build. Link to comment Share on other sites More sharing options...
Contributor Tinker Posted August 1, 2009 Contributor Share Posted August 1, 2009 Andrew mentioned on his Tweeter he is working on baking averaged shader color to DP mesh & texture. Wow!!! Fast and easy texture masks making from voxel layers coming true! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 1, 2009 Author Share Posted August 1, 2009 Andrew mentioned on his Tweeter he is working on baking averaged shader color to DP mesh & texture. Wow!!! Fast and easy texture masks making from voxel layers coming true! Even bigger. It will bake even normalmaps, textures and cavity mapping from shaders. Of course not always 1:1 correspondence is possible because shaders are view direction dependent. Link to comment Share on other sites More sharing options...
Contributor artman Posted August 1, 2009 Contributor Share Posted August 1, 2009 Even bigger. It will bake even normalmaps, textures and cavity mapping from shaders. Of course not always 1:1 correspondence is possible because shaders are view direction dependent. My jaw is on the ground...I need to go pick it up. Incredibly strong selling point,especially when 3DCoat textured shaders are so easy to do. Link to comment Share on other sites More sharing options...
Member debris Posted August 1, 2009 Member Share Posted August 1, 2009 This is becoming more and more awesome every day! How about strengthening the procedural textures (like e.g. fill mode) even more? This is one of my favourite functions in texturing so far. Combining different fractals or building some sort of shader trees like in Darktree would be great and greatly reduce the need for photographic textures. Great stuff! Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted August 1, 2009 Advanced Member Share Posted August 1, 2009 Andrew Shpagin, ..........Great stuff! Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted August 1, 2009 Advanced Member Share Posted August 1, 2009 debris, I agree, and Andrew has mentioned long ago that he was interested in enhancing the fill tool's library such that editing procedurals would be a component of it...lots of other features have happened since then, tho. (not complaining in any way, fyi) You can kinda work around this absence currently by setting up a repeating UV torus for DarkTree to bake out your procedural creations (I do this with XSI:Enhance), and then select those textures for either cubic fill or uv-mapped fill (depending on your object, of course). Anyhow, prolly pretty off-topic for this thread. Link to comment Share on other sites More sharing options...
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