Advanced Member kay_Eva Posted August 24, 2009 Advanced Member Share Posted August 24, 2009 In the dropdown box at the top of the screen you'll find the options for "More / Less in Cavity". Checking these will allow painting to only occur inside or outside the Depth of a normal map or other painted depth. I haven't tried it but apparently with microvertex painting it also detects geometry. I've been using it to add dirt and grunge to my Jedi Starfighter in the WIPs area. Here's a quick example video: http://screencast.com/t/EoMoNv5PuNE Oh wow thanks, cool that is really awesome for clothing and and ~greebles~ Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Working with quadrangulate on multiple voxel meshes, is there a way to quadrangulate voxel layers separately without it overwriting your previous retopology layers? I tried doing a few pieces by hand and wanted to mix it up with some quadrangulated pieces and as soon as I quadrangulate it kills everything else - even if I have separate retopo layers. Ideally I'd like to just quadrangulate all of my voxel layers into their own separate retopo layers, then go in and tweak each by hand where needed. Link to comment Share on other sites More sharing options...
Member run Posted August 25, 2009 Member Share Posted August 25, 2009 - Possibility to create packages on pens for easy redistribution I can't locate this feature, does anyone know how to access it ? Thanks, Jeff Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Link to comment Share on other sites More sharing options...
Member run Posted August 25, 2009 Member Share Posted August 25, 2009 Ah, if it was a snake it would've bit me I've never noticed that little fly-out menu, I've always just right clicked the pens. You learn something new everyday. Thanks! Jeff Link to comment Share on other sites More sharing options...
Advanced Member ShnitzelKiller Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Woohoo! Awesome updates, I especially love the normal map cavity detection part. Thanks! I'll give the bend tool a try when it's done downloading :p EDIT: Does height detection work with normal maps now? EDIT EDIT: Yaay! (well, height detection doesn't seem to work, but at least cavities do) Link to comment Share on other sites More sharing options...
Javis Posted August 25, 2009 Share Posted August 25, 2009 EDIT: Does height detection work with normal maps now?EDIT EDIT: Yaay! Nice yeah?? It's pretty excellent. Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Ah, if it was a snake it would've bit me I've never noticed that little fly-out menu, I've always just right clicked the pens. You learn something new everyday. Thanks! Jeff Mmmh, there is no such menue entry in my Version... I'm using Win32 without CUDA. Anyone with same problem?? Ahhh, I've found the reason...It only works with a new pen folder...mmmh maybe there should be a hint about this? Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Dont know where to post: Bug report for version 3.1 64bit DX: Appears to be a Voxel problem only. When rotate along motion direction is ON and symmetry is ON, then the painting on the symmetry side is always buggy. Screenshot explains it better. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted August 25, 2009 Advanced Member Share Posted August 25, 2009 Dont know where to post:Bug report for version 3.1 64bit DX: Appears to be a Voxel problem only. When rotate along motion direction is ON and symmetry is ON, then the painting on the symmetry side is always buggy. Screenshot explains it better. That bugs been there even before 3.0. But I am confident Andrew will squish it in due time. Link to comment Share on other sites More sharing options...
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