Member MarkG Posted June 29, 2009 Member Report Share Posted June 29, 2009 Voxel sculpting is really intriguing to me. But most of what I have seen suggests that the way to use them is to create your initial model in Voxels, and then export it as a polymesh to use elsewhere. In other words: 1. Create a sculpt using Voxels. 2. Retopolize with topology tools, or... 2b. Quadrangalize 3. Export mesh into another program to render, animate, etc I was wondering... what about this: 1. Create base mesh in another program 2. Import into 3DC and merge into Voxels 3. Add detail in Voxels 4. Export new result (somehow!) to external program 5. Create displacement map 6. Add displacement map + original low-res base model into external program and render, animate, etc. Is that possible? And, if so, how would you go about doing that? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 29, 2009 Contributor Report Share Posted June 29, 2009 Voxel sculpting is really intriguing to me. But most of what I have seen suggests that the way to use them is to create your initial model in Voxels, and then export it as a polymesh to use elsewhere. In other words: 1. Create a sculpt using Voxels. 2. Retopolize with topology tools, or... 2b. Quadrangalize 3. Export mesh into another program to render, animate, etc I was wondering... what about this: 1. Create base mesh in another program 2. Import into 3DC and merge into Voxels 3. Add detail in Voxels 4. Export new result (somehow!) to external program 5. Create displacement map 6. Add displacement map + original low-res base model into external program and render, animate, etc. Is that possible? And, if so, how would you go about doing that? Yes, this is possible, and the first thing you must do is read the manual. Unfortunately, the "Contents" are no longer linked to the appropriate page, but the info is invaluable to anyone trying to learn a suitable work flow. Quote Link to comment Share on other sites More sharing options...
Member MarkG Posted June 29, 2009 Author Member Report Share Posted June 29, 2009 Yes, this is possible, and the first thing you must do is read the manual. Unfortunately, the "Contents" are no longer linked to the appropriate page, but the info is invaluable to anyone trying to learn a suitable work flow. Well, I downloaded the manual online. I read through the entire chapter on Voxels -- from Page 84 to 119... I never saw this mentioned. Maybe you can give me a hint? What page / topic am I looking for? Because I can't see this mentioned anywhere... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 30, 2009 Report Share Posted June 30, 2009 1. Create base mesh in another program2. Import into 3DC and merge into Voxels 3. Add detail in Voxels 4. Export new result (somehow!) to external program 5. Create displacement map 6. Add displacement map + original low-res base model into external program and render, animate, etc. Is that possible? And, if so, how would you go about doing that? The displacement map can be made inside of 3DC, there's no need to go to another program. This render was done with a displacement map from 3DC. I just did it now as a quick test. Detail, or sculpt from scratch, a voxel model. Use retopo or quadrangulate like I did and merge it for painting. Once you're in the painting room go to Textures > Texture Baking Tool, Check the Smooth mesh box, then at the bottom you can choose where to save the file and what type of Displacement. You can export your other textures if you've painted any in there as well. Or like I did was just to go to File > Export Model and get the low-res model as well as the textures that way. Quote Link to comment Share on other sites More sharing options...
Member MarkG Posted July 1, 2009 Author Member Report Share Posted July 1, 2009 The displacement map can be made inside of 3DC, there's no need to go to another program. This render was done with a displacement map from 3DC. I just did it now as a quick test. Detail, or sculpt from scratch, a voxel model. Use retopo or quadrangulate like I did and merge it for painting. Once you're in the painting room go to Textures > Texture Baking Tool, Check the Smooth mesh box, then at the bottom you can choose where to save the file and what type of Displacement. You can export your other textures if you've painted any in there as well. Or like I did was just to go to File > Export Model and get the low-res model as well as the textures that way. OK Phil, I'll try playing with that. I probably didn't specify what I was trying to do... I did want to create the displacement in 3DC, you are right about that. The reason I want to export it, though, is I want to render it in Messiah, with the low-poly model for rigging and animating purposes, and the displacement map for a higher detail final render. I sort of see how this is done... I will try to play with it some and see if I can ask more specific questions... Thanks! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 1, 2009 Report Share Posted July 1, 2009 That's essentially what I did with the old man. I exported a low poly version from 3DC then for rendering I sub-patched it and applied the displacement map. Quote Link to comment Share on other sites More sharing options...
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