Contributor wendallhitherd Posted February 17, 2024 Contributor Share Posted February 17, 2024 Hello! I have seen in the python API docs that there are ui commands, but all of the examples seem to be popup menus that occur when invoking the python script, and the interrupt the rest of 3dcoat's runtime until the window is closed. I am writing a bunch of python scripts, usually just wrapper commands that are iterated on a subtree instead of a single object, but the number of loose .py's in my scripts menu is becoming pretty long. I was wondering if there was some way to make a custom 3DCoat UI Panel like this, where you could just ambiently have a custom panel in your scene with buttons that call python code? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 20, 2024 Share Posted March 20, 2024 Curious about what ended up happening on your end. Did you make a custom UI Panel following the dialogs example? https://pilgway.com/files/3dcoat/PythonAPI/index.html Quote Link to comment Share on other sites More sharing options...
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