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multi resolution sculpting


omniripple
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Is there any way to show the bottom level of the sculpt when while you move the camera around if you are using multi resolution sculpting. This is what happens in zbrush while using multi resolution sculpting and it helps improve performance while using huge sculpts. Cheers! Maybe this isn't needed or something because it's voxels, but i'd like to know if you can set it up this way.

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1 hour ago, omniripple said:

Is there any way to show the bottom level of the sculpt when while you move the camera around if you are using multi resolution sculpting. This is what happens in zbrush while using multi resolution sculpting and it helps improve performance while using huge sculpts. Cheers! Maybe this isn't needed or something because it's voxels, but i'd like to know if you can set it up this way.

they are working on it , alot of us have been asking for a quad only mode on surface mode ...  unfortunately , with the nature of 3dcoat converting things into triangles you can accurately and fast enough step down to lowest subs while rotating , however.... rotating  panning in 3dcoat is fast enough that it doesnt really impact it , ill have 140M polys before and rotating pan and zoom was still butter smooth

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1 hour ago, Elemeno said:

they are working on it , alot of us have been asking for a quad only mode on surface mode ...  unfortunately , with the nature of 3dcoat converting things into triangles you can accurately and fast enough step down to lowest subs while rotating , however.... rotating  panning in 3dcoat is fast enough that it doesnt really impact it , ill have 140M polys before and rotating pan and zoom was still butter smooth

I understand what your saying stepping up and down levels can take time to load in 3d coat, But zbrush is the same, if you try to step up levels and down levels it takes time to load as well. But Zbrush looks like it always stores the lowest level in some sort of cache or something.....almost like it's always ready to go, so when you pan around the sculpt it's always ready to show the lowest level.

would be nice if they could figure it out, thanx for the reply dude!

 

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10 hours ago, omniripple said:

I understand what your saying stepping up and down levels can take time to load in 3d coat, But zbrush is the same, if you try to step up levels and down levels it takes time to load as well. But Zbrush looks like it always stores the lowest level in some sort of cache or something.....almost like it's always ready to go, so when you pan around the sculpt it's always ready to show the lowest level.

would be nice if they could figure it out, thanx for the reply dude!

 

would really need andrew to explain why its not implemented atm .. im constantly getting strange areas using the multires in 3dcoat .. maybe work is going to happen with it soon ,hopefully ..

the sculpting side hasnt had much love lately and its literally the best part

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