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Constraining Scaling and Rotation Axes with Hotkeys


TRepeat
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Greetings. 

I just discovered that you can use the X, Y, and Z keys to translate an object in space. I was wondering if there was a way to do the same with rotation and scaling, but without assigning specific hotkeys to every value for scaling x, y, z and rotating x, y, z. I found the attached when I clicked on Edit > Transform Without Gizmo. It seemed to indicate to me that you can use x, y, and z in the way I'd like depending on if you're in rotate, translate, or scale mode. In practice, this doesn't seem to work.

3dchelp.png

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