I am baking a high mesh to my retopologised low poly using normal and flat displacement.
The normal map it comes with looks perfect but the flat displacement map is baking the facets of the low poly mesh into the displacement map causing lines to appear on the resulting texture. Does anyone know why this may be?
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tekgecko
I am baking a high mesh to my retopologised low poly using normal and flat displacement.
The normal map it comes with looks perfect but the flat displacement map is baking the facets of the low poly mesh into the displacement map causing lines to appear on the resulting texture. Does anyone know why this may be?
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