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Not sure what I am doing wrong UV bake and texture



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Posted (edited)
1 hour ago, jammer42777 said:

Just tried again with 2024.18


go into sculpt tree and turn off sculpt object ,just click the little eye ... high and low poly mesh being shown

Edited by Elemeno
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On 5/15/2024 at 4:38 AM, Carlosan said:


Check if the Bake scan settings are ok and cover all the in/out mesh silhouette.


I'm not sure what settings, to use,  earlier today I tried a low poly uved cub that I sent into painter and used the low poly as high poly and this didn't  happen.   I would Like to use 3dcoat for texturing.  I'm not sure why this is happening so I added the screenshots.


04 turnsoutlikethis.jpg

03 settings.jpg

02 outer.jpg

01 kae.jpg

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