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How to freeze parts very close to other parts ? => Connective topological painting option

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How can we freeze or mask objects close to other parts of the mesh (around the mouth or eyelids)?

New on version 2024.19

- Connective (topologically constrained) painting works for voxels as well.

- In freeze and paint tools the topological constraints may be enabled for paint and surface objects. The Volume/Connective droplist at the top removed due to redundancy.


* Also remember that 3DC can storage freeze zones using Layers.


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