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[Solved] Please help, run projection along curve issue


yoohasz
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This is what i get on my test

image.png

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I found the solution! woohoo! Precise texturing for this basketball problem IS possible. You just have to really subdivide the projection curves so that the curve points (or ONE of the curve points are damn close to the edge of the mesh you're projecting them onto.) No need for external software. Not the most intuitive workflow, but it is impressive that it's even possible.

 

thanks for looking into this @Carlosan

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