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What do you guys really use 3DCoat for ?


Carlosan
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What do you guys really use 3DCoat for ?  

42 members have voted

  1. 1. For what type of work ?

    • Painting
      28
    • UV
      16
    • Retopo
      20
    • Sculpt
      32
    • Render
      5
    • Modeling
      7
    • 3D Print
      3
    • CAD
      3
    • Nurbs
      0
    • Photogrammetry, 3D Scanning
      4
  2. 2. Which industry you have actually used 3DCoat in ?

    • Games
      24
    • TV, Movies
      5
    • Illustration
      6
    • Characters, animals, creatures
      10
    • Concept art
      13
    • Environmental, Architectural
      12
    • Pixel, Voxel Art
      1
    • Industrial, Vehicles
      5
    • Medical
      0
    • As hobbyist
      15
    • As professional
      21


Recommended Posts

  • Member

I would like to use 3D Coat for creating DAZ3D figures, but it's no fun.

3D Coat doesn't keep the vertex order because triangulation of the mesh and the retopo room is not working well for these kind of sculpting.

So I'm still stuck with zBrush.

try this https://3dcoat.com/documentation/manual/workspaces-rooms/paint/importing-into-the-paint-room/daz-genesis-models-into-3dcoat-for-texture-painting/

New option "Edit->Prefs->Tools->Don't group vertices per objects in OBJ files (like ZB)" for vetter compatibility when you need to keep the vertex order in OBJ files. Anyway, Coat preserver vertices order, but in some case it is not enough, and vertices should not be grouped. In this case you need his option.

  • Member
5 hours ago, Carlosan said:

try this https://3dcoat.com/documentation/manual/workspaces-rooms/paint/importing-into-the-paint-room/daz-genesis-models-into-3dcoat-for-texture-painting/

New option "Edit->Prefs->Tools->Don't group vertices per objects in OBJ files (like ZB)" for vetter compatibility when you need to keep the vertex order in OBJ files. Anyway, Coat preserver vertices order, but in some case it is not enough, and vertices should not be grouped. In this case you need his option.

This is about texture painting, not sculpting and creating morphs for Gensis figures.
As soon as you go to the sculpt room, you have tries which destroys the vertex order.

  • Advanced Member
2 hours ago, Rincewind3D said:

again, this retopo workflow isn't working well, compared to direct sculpting a quad mesh like in Blender or zBrush.

There is a reason why nobody is using 3D Coat for sculpting for DAZ.

ive asked for quad only surface mode for years now , i just give up now .

  • Haha 1
2 hours ago, Rincewind3D said:

again, this retopo workflow isn't working well, compared to direct sculpting a quad mesh like in Blender or zBrush.

You can direct sculpt a quad mesh (painting at same time) and exporting layers as morphs painting on MicroVertex mode. It is true that the sculpture tools are more basic, but you avoid transferring to polypaint and then to textures.

Anyway, I am not trying to convince you nor is it a talk about one soft vs another. 3DC has its pros and cons and it is logical that artists use different tools that best suit their needs.

  • Advanced Member
15 hours ago, Rincewind3D said:

again, this retopo workflow isn't working well, compared to direct sculpting a quad mesh like in Blender or zBrush.

There is a reason why nobody is using 3D Coat for sculpting for DAZ.

 

Why would anybody  use DAZ?   :rofl:

  • 2 weeks later...

A very interesting and useful survey.
Thanks Carlosan.
It's a shame there aren't many votes.

The CAD room is extra and is still in development.
10 percent done so far.

  • Like 1
  • Haha 1

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