Carlosan Posted June 27, 2024 Share Posted June 27, 2024 Character Creator supports exporting two types of OBJ files for the current character. You can choose to export OBJ with T-pose and sculpt it for creating a morph slider target mesh or you can export static OBJ characters with custom poses in order to create art works with external 3D software. Generating Target for Creating Morph Slider Generating Character with Poses for Art Works Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2024 Author Share Posted June 27, 2024 Generating Target for Creating Morphing Slider Exporting the current character into an avatar file in OBJ format has special implications. You can adjust the file in any other 3D-modeling tool and load it back for creating custom morphing sliders. Prepare a character (optionally morph the character). Execute the File >> Export >> OBJ >> Nude Character in Bind-Pose command. Adjust the settings according to the axis coordinate system of your target 3D-modeling tool. Note: Click the Export button to export one folder storing all material textures and three files in *.mtl, *.obj, and *.ObjKey format. The last one includes the DRM data for the *.obj file. DO KEEP these two files because you will need it when you load the modified OBJ Avatar back to Character Creator as target morphing character. Modify the OBJ file with an external 3D-modeling tool. With the mtl file and texture folder, you can re-build the look of the entire character. Note: Save the OBJ avatar and use it as the target morphing character in Character Creator. The morphing result Applying clothes and motions Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2024 Author Share Posted June 27, 2024 Generating Character with Poses for Art Works In addition to creating character with T-pose for creating morph target mesh, you can also export character with poses for creating CG artwork. Prepare a character. Strike a pose for the character. Execute the File >> Export >> OBJ >> Character with Current Pose command. Adjust the settings in the Export OBJ Keep Pose panel. Axis: Choose one of the radio button to match the axis coordinate system of your target 3D tool. Export Materials: Activate this box to export the complete material data of the character. Remove Hidden Mesh: Activate this options to remove the hidden meshes in order that the size of the exported character can be minimized. Load the exported OBJ character file into your 3D tool. The character's pose and material is imported as well. You can then create CG art work with the target 3D tool. Quote Link to comment Share on other sites More sharing options...
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