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DAZ studio - Import .obj with Morph Loader Pro | laylo3d


Carlosan
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  • Open Morph Loader Pro

Go to Edit > Figure > Morph Loader Pro or click the click the icon on the UI.

  • Set the Scale

Select the appropriate scale depending on which modeling application you used to create the morphs (1 unit = 1 cm for ZBrush).

  • Choose Morph File(s)

Click the Choose Morph Files… button and select the morph .obj file you just exported.

  • Give your morph a name

Double click the name text field on the value side of the properties if you want it to be different then the .obj file name.

  • Set the “Property Group”

If desired by double clicking the text field on the value side of the properties.

The Property Group value determines where the morph will be found within the Genesis Figure’s Parameters hierarchy; it can also be set and/or changed later. At this point I usually leave it at its default of “Morphs/Morph Loader” which makes it easy to find and then I just change it later (I explain how in Part 4).

 

New morph, update morph, and/or reverse deformations?

1. New morph

If this is your first time sending the morph to Daz Studio, or you want to create a new, separate morph.

Leave everything else at their defaults.

daz-studio-mlp-defaults.webp

2. Update morph

If you want to update a morph you already sent to Daz Studio.

Make sure the name is the same as the morph you want to update.
Right click on the value field for “Overwrite Existing” and select “Deltas Only.”

daz-studio-mlp-update-morph.webp

3. Reverse deformations

If you need to reverse deformations out.

I explained in Part 1 why this may be necessary.

Make sure inside Daz Studio that all the morphs you need to reverse out are dialed in at the same values you exported them out at (this will need to be down before using GoZ from ZBrush.
Right click on the value field next to “Reverse Deformations” and select “Yes.”

daz-studio-mlp-reverse-deformations.webp

4. You can also use a combination of these settings as necessary.
Click Accept, once you have appropriately configured the settings.
Your morph should now be loaded into Daz Studio.

Find it in the Property Group you specified.

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