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Owl Sanctuary: Concepting an Environment in Blender and 3DCoat | Andy Walsh


Carlosan
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Andy Walsh shared his thoughts on what it means to be a concept artist in the industry, experience with Blender, and the workflow for the project Owl Sanctuary.

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Introduction


My name is Andy Walsh and I studied in my bedroom mostly. While I painted and drew a lot in high school, I stopped altogether at about eighteen years old and pursued more of a graphic design/web design career with some 3D art thrown in for fun. I always loved the games industry but could never figure out what my path would be. After getting quite tired of that career (more than ten years on), I decided to get back into art and see if I could make that work.

Since then I've worked for companies such as Tendril, Territory Studios, Illfonic, Freemantle Media, and with such clients as Sony, Microsoft, Mattel, and various others. Projects include Film, TV (such as American Gods), games, book illustration, advertising. Quite a wide gamut.

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