Member jammer42777 Posted August 19, 2024 Member Share Posted August 19, 2024 so I got my mesh together when I attempt autotopo I get either no polygons or 3dcoat crashes. (instant meshes isn't nearly as good but it works) When I try autotopo on another mesh something simpler it works fine, not sure what I am doing wrong? 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 19, 2024 Share Posted August 19, 2024 can you share the mesh and retopo settings ? Quote Link to comment Share on other sites More sharing options...
Member jammer42777 Posted August 19, 2024 Author Member Share Posted August 19, 2024 there are the settings, I don't add any strokes Quote Link to comment Share on other sites More sharing options...
Dmitriy Nos Posted August 19, 2024 Share Posted August 19, 2024 33 minutes ago, jammer42777 said: there are the settings, I don't add any strokes Maybe 10k polygons are not enough for 100% detail capture. If you disable Retopology hard surface, the result will be better? Quote Link to comment Share on other sites More sharing options...
Member jammer42777 Posted August 20, 2024 Author Member Share Posted August 20, 2024 It didn't work I tried it at 100k no dice. I might try to remake it very simply as a lp model and then make a high poly. I'm still learning, been trying to get this done since February Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 20, 2024 Share Posted August 20, 2024 share the model by PM to take a look or try scaling the project by 10 using scale master and then this settings Quote Link to comment Share on other sites More sharing options...
Member jammer42777 Posted August 20, 2024 Author Member Share Posted August 20, 2024 cargouvmaptake1.3b Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 20, 2024 Share Posted August 20, 2024 thanks for sharing this why is the model only on UV room ? Autopo only works with sculpt models Quote Link to comment Share on other sites More sharing options...
Member jammer42777 Posted August 22, 2024 Author Member Share Posted August 22, 2024 I'm not sure, I have abandoned this project. I decided to start over, I'm sorry Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 22, 2024 Share Posted August 22, 2024 Have you seen this series of videos? helps to understand how the different rooms work Quote Link to comment Share on other sites More sharing options...
Member Gimbal Posted April 11 Member Share Posted April 11 I'm having the same problem. A scene with 5 objects, some of them have incredibly complex shapes and they AUTOPO just fine, no problems, but ONE object will not retopo by any other means than the old style quad. Both AUTOPO and InstantMeshes produces no polygroups, no mesh, for this one object. I've tried exporting the whole sculpt into Blender, and back into 3dCoat in case there was some kind of object space issues, but that doesn't help. It's a perfectly simple object I see no reason why it consistently fails to retopo, regardless of settings. Quote Link to comment Share on other sites More sharing options...
Member Gimbal Posted April 11 Member Share Posted April 11 Even if I reduce the object to a tiny blob with zero detail or complexity, it will not retopo. I don't think it has anything to do with the shape, there must be something else about it. Quote Link to comment Share on other sites More sharing options...
Dmitriy Nos Posted April 11 Share Posted April 11 7 minutes ago, Gimbal said: I don't think it has anything to do with the shape, there must be something else about it. Try duplicating the sculpt layer and doing an auto-retro. Quote Link to comment Share on other sites More sharing options...
Member Gimbal Posted April 16 Member Share Posted April 16 (edited) On 4/11/2025 at 3:45 PM, Oleg Shapov said: Try duplicating the sculpt layer and doing an auto-retro. I feel like I've tried everything at this point, and there's some odd curse on the object. I tried this: Export the sculpt. Import it in Blender. Set all transforms to reasonable values (scale especially). Delete all excess data, like materials, uvmap, normal info, etc. Export, and import the mesh into 3d Coat as a new voxel object. Create a new sculpt layer and add a default voxel cube to it. Check that the cube can retopo normally - no problem. Merge the cursed voxel model with the cube layer. Now there should be no metadata or hidden things left, since the model has been changed to voxels and then moved into a fresh voxel model layer. Retopo fails. Ok, so I try just cutting a tiny piece out of the cursed voxel model, and merge that with a fresh cube. Retopo fails. It's like, if there's the tinies piece from that model present in a voxel model, no matter how many times it has been copied/modified/imported/exported, even if I reshape it to a point where there's zero similarities, it will not retopo. Edited April 16 by Gimbal 1 Quote Link to comment Share on other sites More sharing options...
Member Gimbal Posted April 16 Member Share Posted April 16 Is there a way to purge hidden data from voxels, whatever that data might be? Quote Link to comment Share on other sites More sharing options...
Member Gimbal Posted April 16 Member Share Posted April 16 (edited) Ok, so I kinda made it work by reducing the retopo polycount. If I set it to 200k or higher, no mesh. At 150k or lower, it will retopo. It still doesn't explain how the small fragment of the object combined into another layer with a simple cube would not retopo at 50k though. It will retopo at 10k. So is there a retopo mesh density limit relative to the voxel volume? It would seem so, but no. If I make a fresh scene, add the small default cube and retopo it to 300k, it works fine. But combined with a piece from the cursed object, it will not retopo at 50k. I've attached a scene file with a fragment of the cursed object in it. It will retopo at f.x. 50k, but not 100k (It's not like you'd need that dense a mesh from this small fragment, but this is for testing the issue). CannotRetopo.3b Edited April 16 by Gimbal 1 Quote Link to comment Share on other sites More sharing options...
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