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Autotopo not working on my mesh!


jammer42777
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image.thumb.png.2d7fd8d05c9475a296a21a8b0a6e613f.png

so I got my mesh together when I attempt autotopo I get either no polygons or 3dcoat crashes. (instant meshes isn't nearly as good but it works) When I try autotopo on another mesh something simpler it works fine, not sure what I am doing wrong?

 

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  • 7 months later...
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I'm having the same problem.
A scene with 5 objects, some of them have incredibly complex shapes and they AUTOPO just fine, no problems, but ONE object will not retopo by any other means than the old style quad. Both AUTOPO and InstantMeshes produces no polygroups, no mesh, for this one object. I've tried exporting the whole sculpt into Blender, and back into 3dCoat in case there was some kind of object space issues, but that doesn't help. It's a perfectly simple object I see no reason why it consistently fails to retopo, regardless of settings.

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On 4/11/2025 at 3:45 PM, Oleg Shapov said:

Try duplicating the sculpt layer and doing an auto-retro.

 

I feel like I've tried everything at this point, and there's some odd curse on the object.

I tried this:
Export the sculpt. Import it in Blender. Set all transforms to reasonable values (scale especially). Delete all excess data, like materials, uvmap, normal info, etc.
Export, and import the mesh into 3d Coat as a new voxel object.
Create a new sculpt layer and add a default voxel cube to it.
Check that the cube can retopo normally - no problem.
Merge the cursed voxel model with the cube layer. Now there should be no metadata or hidden things left, since the model has been changed to voxels and then moved into a fresh voxel model layer.
Retopo fails.

Ok, so I try just cutting a tiny piece out of the cursed voxel model, and merge that with a fresh cube. Retopo fails.

It's like, if there's the tinies piece from that model present in a voxel model, no matter how many times it has been copied/modified/imported/exported, even if I reshape it to a point where there's zero similarities, it will not retopo.

 

Edited by Gimbal
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