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3D Coat 2024.26 - can not save


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  • Advanced Member

When I am in the Sculpt and Paint room, I can not save. When I select from the menu File->Save or File->Save As nothing happens. I also tried the shortcut Ctl+Alt+ S.

Frustrated, I then ran 3DC as Admi and still nothing.

Any ideas?

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I rebooted my Windows 11 Home computer and still can not save!

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It appears it only happens when I shuffle the model from Blender to 3DC via 3DC Applink. If I export the model from 3DC as an OBJ and then import it into 3DC, I am able to save.

Odd?

Again thanks...

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  • 3 weeks later...
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Did you ever find a solution to this? This has been happening to me since 3DC 24 came out. It imports it as a surface object through the bridge (instead of voxel like it used to) and then turns the file to an fbx which cant be saved. I have just opted for traditional import since.

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This just happened to me after using the Applink.  Version 2024.26 and using applink version 5.0 in Blender 4.2.1

So Carlosan, this will be fixed in version 2024.27?

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Thank you Andrew, 24.27 seems to have fixed the save issue! However, the imports still come in as surface instead of voxel for me. Is there a way to change it back, or potentially the option to set the import type in the future? Thanks!

 

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2 hours ago, AceCarman said:

Thank you Andrew, 24.27 seems to have fixed the save issue! However, the imports still come in as surface instead of voxel for me. Is there a way to change it back, or potentially the option to set the import type in the future? Thanks!

 

just change it, its one click from S to V, the imports come in surface so any objects don't automatically get merged and shape/topology gets ruined

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Elemeno, I understand its just a click. However when bringing in multiple assets it becomes more tedious. For me personally I'm not worried about topology being ruined most of the time, as I'm bringing things into 3DCoat to not worry about topology. Different use cases, so that's why I asked about having an option.

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2 hours ago, AceCarman said:

Elemeno, I understand its just a click. However when bringing in multiple assets it becomes more tedious. For me personally I'm not worried about topology being ruined most of the time, as I'm bringing things into 3DCoat to not worry about topology. Different use cases, so that's why I asked about having an option.

i found it ,

 

1626733614_Screenshot(96).thumb.png.19c8cffe009f8d95128f2ee8a38736ba.png

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