Jump to content
3DCoat Forums

Trying to move to 3DCoat Again, need some help!


syunikiso
 Share

Recommended Posts

  • Member

Hi guys!

I work sculpting collectibles for 3D printing. I've been using Zbrush and Blender for the most part since 2016, and I mess up with 3DCoat since I got it in steam at v4.0.

 

The thing is that ZB's subscription is getting out of hand and I would like to try to achieve the same level of quality/amount of detail in 3DCoat and hopefully migrate definetly.

With that said, you can have a look of what I do here: https://www.artstation.com/lucasbezerra .

I know my way around sculpting basics in 3DCoat, but I'm worried about correct tiling of textures (on fabrics, for example), and making the mesh hollow before exporting (no bubbles or intersecting geometry). I've been using character creator to pose characters previously sculpted in T Pose, but I'm used to sculpt already posed figures, so I wouldn't need a Transpose Master equivalent. 

Any directions (download links, pdfs, etc) would be very helpful. I'm willing to sculpt a personal project to see how it looks in the end.

 

Thanks in advance!

Captura de tela 2024-10-07 145917.png

Captura de tela 2024-10-07 150130.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...