Member syunikiso Posted October 7 Member Share Posted October 7 Hi guys! I work sculpting collectibles for 3D printing. I've been using Zbrush and Blender for the most part since 2016, and I mess up with 3DCoat since I got it in steam at v4.0. The thing is that ZB's subscription is getting out of hand and I would like to try to achieve the same level of quality/amount of detail in 3DCoat and hopefully migrate definetly. With that said, you can have a look of what I do here: https://www.artstation.com/lucasbezerra . I know my way around sculpting basics in 3DCoat, but I'm worried about correct tiling of textures (on fabrics, for example), and making the mesh hollow before exporting (no bubbles or intersecting geometry). I've been using character creator to pose characters previously sculpted in T Pose, but I'm used to sculpt already posed figures, so I wouldn't need a Transpose Master equivalent. Any directions (download links, pdfs, etc) would be very helpful. I'm willing to sculpt a personal project to see how it looks in the end. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted October 7 Share Posted October 7 1 hour ago, syunikiso said: https://www.artstation.com/lucasbezerra Wow, that's cool! I don't see any problem with sculpting the same thing in 3Dcoat using voxels. Quote Link to comment Share on other sites More sharing options...
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