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Artifacts glitches in mesh after retopo, bake normal, calculate curvature and occlusion


pedro8999
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Hi !

 

I did retopo via decimation, then bake normal per pixel, then calculate curvature and occlusion. After that i can see some Artifacts glitches in the mesh. I am attaching all settings i used and also the issue.

Please help

Thanks

Screenshot 2024-10-11 150704.png

Screenshot 2024-10-11 150654.png

Screenshot 2024-10-11 150635.png

Screenshot 2024-10-11 150511.png

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What if you turn off Normalmap and AO layers ?

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4 minutes ago, Carlosan said:

What if you turn off Normalmap and AO layers ?

The issue still there after i turn off those. When i did the retopo some layers had the symmetry on, not sure if that would be a problem

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11 minutes ago, pedro8999 said:

The issue still there after i turn off those. When i did the retopo some layers had the symmetry on, not sure if that would be a problem

I just retopo again will all layers without symmetry and still the mesh looks like that

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Maybe the mesh have lower resolution ?

Share a pic of the voxel mesh on same display postiton

or

share the mesh to take a look

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3 hours ago, pedro8999 said:

I just retopo again will all layers without symmetry and still the mesh looks like that

you have alot of triangles in your topology? for example is the a decimation? if so 3dcoat has trouble baking that , substance painter can and marmoset 

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On 10/11/2024 at 7:20 PM, Elemeno said:

you have alot of triangles in your topology? for example is the a decimation? if so 3dcoat has trouble baking that , substance painter can and marmoset 

I found that the problem comes from the voxel sculpt model, many things were not smooth enough, so after doing the retopo it still looks glitchy, i went back and i start either smoothing many layers or adding resolution and then smoothing, then retopo again and that fixed the issue! Thanks

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11 hours ago, SawyerRussell said:

How is everything going, is it solved? Because, I also facing similar problem.

I found that the problem comes from the voxel sculpt model, many things were not smooth enough, so after doing the retopo it still looks glitchy, i went back and i start either smoothing many layers or adding resolution and then smoothing, then retopo again and that fixed the issue! Thanks

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On 10/11/2024 at 5:00 PM, Carlosan said:

Maybe the mesh have lower resolution ?

Share a pic of the voxel mesh on same display postiton

or

share the mesh to take a look

Yes that was the problem! I found that the problem comes from the voxel sculpt model, many things were not smooth enough, so after doing the retopo it still looks glitchy, i went back and i start either smoothing many layers or adding resolution and then smoothing, then retopo again and that fixed the issue! Thanks

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