Is there a way to set or is there a recommended workflow regarding setting material scale?
Example. Lets say I create a smart concrete/rock material and I want to make sure that material is filled at the same scale across 10 different sized meshes.
As a secondary question, what's is the recommend workflow for importing a High Poly Non UV'd Mesh into 3D Coat for texturing with Fracture?
I'm really looking for a way to create high res textures to bake them down to Low Poly UV'd meshes.
Side note: During some past test, I found exporting textures from 3DCoat and then modifying in Photoshop then re-importing the diffuse map caused additiional compression and a loss in original quality.
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Laticis
Hi,
Is there a way to set or is there a recommended workflow regarding setting material scale?
Example. Lets say I create a smart concrete/rock material and I want to make sure that material is filled at the same scale across 10 different sized meshes.
As a secondary question, what's is the recommend workflow for importing a High Poly Non UV'd Mesh into 3D Coat for texturing with Fracture?
I'm really looking for a way to create high res textures to bake them down to Low Poly UV'd meshes.
Side note: During some past test, I found exporting textures from 3DCoat and then modifying in Photoshop then re-importing the diffuse map caused additiional compression and a loss in original quality.
Cheers Ady
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