Member lulu Posted November 10, 2024 Member Share Posted November 10, 2024 When I import an FBX from Blender, mesh-like patterns appear. How can I prevent these patterns from showing? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 10, 2024 Share Posted November 10, 2024 2 hours ago, lulu said: When I import an FBX from Blender What method do you use to import? Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 11, 2024 Author Member Share Posted November 11, 2024 16 hours ago, Oleg Shapov said: What method do you use to import? I exported an FBX file from Blender and imported it into 3DCoat Textura using File > Import > Model for Per Pixel Painting, with Keep UV and Nocenter Snap enabled. I am using Blender 4.2.3 and used the 3D-Coat Applink addon to send the model to Per Pixel Painting > Send. However, nothing happened in 3DCoat Textura. I didn’t change any settings. The shadow pattern of the object only appears in 3DCoat Textura. Is the 3D-Coat Applink an add-on that is not compatible with 3DCoat Textura? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 11, 2024 Share Posted November 11, 2024 5 hours ago, lulu said: I am using Blender 4.2.3 and used the 3D-Coat Applink addon to send the model to Per Pixel Painting > Send. However, nothing happened in 3DCoat Textura. I use Blender 4.2.3 and 3DCoat Textura 2024.29. I don't see any problems with importing into 3DCoat via Applink. Set paths for exchanging objects and textures. Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 11, 2024 Share Posted November 11, 2024 5 hours ago, lulu said: The shadow pattern of the object only appears in 3DCoat Textura We may need to take a look at your mesh. Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 12, 2024 Author Member Share Posted November 12, 2024 (edited) I set up the Blender document folder, but when I select an object and try to send it, there’s no response in 3DCoat Textura. Is there any specific setting required in 3DCoat Textura? Is import/export via the Applink add-on disabled in the 30-day free trial version? I don’t know what this shadow is from. Edited November 20, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted November 12, 2024 Share Posted November 12, 2024 As of today, 3DCoatTextura Applink for Blender is not available, unfortunately. We are looking into a possibility to implement it in future. Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 12, 2024 Share Posted November 12, 2024 5 hours ago, lulu said: I don’t know what this shadow is from If you select Automapping during import then there are no artifacts? Can you share .fbx to test? Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 13, 2024 Author Member Share Posted November 13, 2024 (edited) On 11/12/2024 at 8:36 PM, Oleg Shapov said: If you select Automapping during import then there are no artifacts? Can you share .fbx to test? When I selected automatic mapping during import, artifacts appeared. This is a model that I’ve completely finished UV mapping in Blender. I’m importing multiple objects at once, but I found that importing individual objects does not cause artifacts, and they import without any issues. I am sorry, but I can’t share this FBX file. Edited November 13, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 13, 2024 Author Member Share Posted November 13, 2024 On 11/12/2024 at 8:25 PM, Carlosan said: As of today, 3DCoatTextura Applink for Blender is not available, unfortunately. We are looking into a possibility to implement it in future. I understood. May I ask if an add-on is required when importing? Also, could you please clarify whether Blender’s Applink for 3DCoat functions the same as the import feature in 3DCoat Textura? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 13, 2024 Share Posted November 13, 2024 On 11/12/2024 at 7:38 AM, lulu said: You have specified an incorrect path for exchange. Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 13, 2024 Share Posted November 13, 2024 2 hours ago, lulu said: I’m importing multiple objects at once, but I found that importing individual objects does not cause artifacts, and they import without any issues. I sculpted an .fbx in Blender and then sent the mesh to 3Dcoat. The artifacts appeared when the mesh had non-planar polygons or the triangles were too stretched. Could you create a simple sculpture in Blender that has artifacts after importing to 3Dcoat and share with us? Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 14, 2024 Author Member Share Posted November 14, 2024 (edited) On 11/13/2024 at 10:30 PM, Oleg Shapov said: I sculpted an .fbx in Blender and then sent the mesh to 3Dcoat. The artifacts appeared when the mesh had non-planar polygons or the triangles were too stretched. Could you create a simple sculpture in Blender that has artifacts after importing to 3Dcoat and share with us? Thank you for the confirmation. Additionally, I found that there are some combinations of objects where no artifacts occur, even when multiple objects are selected. Attached is the FBX file with the combination of objects that causes artifacts. Edited November 20, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 14, 2024 Advanced Member Share Posted November 14, 2024 can we see the wireframe of the shadowed areas of the mesh please? Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 14, 2024 Advanced Member Share Posted November 14, 2024 also ... did you use a decimate modifier? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 15, 2024 Share Posted November 15, 2024 17 hours ago, lulu said: Attached is the FBX file with the combination of objects that causes artifacts There are areas with self-intersection. They cause artifacts. In Blender it doesn't look very good either. Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 15, 2024 Share Posted November 15, 2024 17 hours ago, lulu said: Attached is the FBX file Are the sharp edges (highlighted in blue) intended? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 15, 2024 Share Posted November 15, 2024 17 hours ago, lulu said: Attached is the FBX file If the upper of the shoe is a separate mesh, then why does it share a common vertex with another? Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 15, 2024 Share Posted November 15, 2024 17 hours ago, lulu said: Attached is the FBX file Perhaps the geometry needs to be corrected. Even after unwrapping with another UV map there are non-planar polygons. Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 15, 2024 Author Member Share Posted November 15, 2024 18 hours ago, Elemeno said: also ... did you use a decimate modifier? Yes, I used the Decimate Modifier. I needed to reduce the polygon count. Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 15, 2024 Advanced Member Share Posted November 15, 2024 Just now, lulu said: Yes, I used the Decimate Modifier. I needed to reduce the polygon count. the triangles cause shading issues ... youll probably find the triangles arent equilateral , but instead all long narrow ... these cause the issues .. Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 15, 2024 Author Member Share Posted November 15, 2024 (edited) On 11/15/2024 at 7:50 PM, Oleg Shapov said: There are areas with self-intersection. They cause artifacts. In Blender it doesn't look very good either. I wanted to add thickness to the lining, so I applied the Solidify Modifier to this unfinished file, but the edge count became unusually high. The sole and the lining were created separately. When I added thickness, the joint between the sole and the lining protruded, so I forcibly merged the vertices into one. Even though the vertex counts didn't match, at the time, I thought it was necessary to merge them, so I just forced the merge without any particular intention. The sharp edges were intentional, but I had planned to position them closer to the edges. However, I made mistakes because I was in a rush. Edited November 20, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 15, 2024 Author Member Share Posted November 15, 2024 (edited) 1 hour ago, Elemeno said: the triangles cause shading issues ... youll probably find the triangles arent equilateral , but instead all long narrow ... these cause the issues .. Does the problem of shadows occur on the four sides? These are four -sided, but the hair polygon has been reduced by dissolving the same method as the edge. Edited November 15, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 15, 2024 Share Posted November 15, 2024 46 minutes ago, lulu said: shoestest2.fbx 20.7 kB · 2 downloads This object has incorrect UV mapping. 1 Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 15, 2024 Advanced Member Share Posted November 15, 2024 i cant replicate , in your import settings have you got triangulate checked? Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 15, 2024 Advanced Member Share Posted November 15, 2024 if so maybe uncheck triangulate Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 16, 2024 Author Member Share Posted November 16, 2024 (edited) 20 hours ago, Oleg Shapov said: このオブジェクトの UV マッピングが正しくありません。 I mentioned that this is an unfinished file. Since it's still in progress, I haven't done the UV mapping. Edited November 16, 2024 by lulu 1 Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 16, 2024 Author Member Share Posted November 16, 2024 (edited) 20 hours ago, Oleg Shapov said: This object has incorrect UV mapping. I mentioned that this is an unfinished file.Since it's still in progress, I haven't done the UV mapping. This file is still a work in progress, so it was attached as part of an explanation for the question about why it was shared. Even if you're mentioning UV mapping, this is a file from before the UV mapping was done. My question is about the issue with the file after the UV mapping was completed. Edited November 16, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Member lulu Posted November 16, 2024 Author Member Share Posted November 16, 2024 (edited) 18 hours ago, Elemeno said: i cant replicate , in your import settings have you got triangulate checked? I have disabled the triangulation check. I imported it in this state. Could you please tell me where to fix it? Edited November 16, 2024 by lulu Quote Link to comment Share on other sites More sharing options...
0 Oleg Shapov Posted November 16, 2024 Share Posted November 16, 2024 9 minutes ago, lulu said: Could you please tell me where to check the triangulation in 3DCoat Textura? If that's what you're talking about, you can triangulate the mesh during the import process. I've sent your file to the developer for review as to why the normals are loading upside down. Quote Link to comment Share on other sites More sharing options...
0 Advanced Member Elemeno Posted November 16, 2024 Advanced Member Share Posted November 16, 2024 18 minutes ago, lulu said: I have disabled the triangulation check. I imported it in this state. Could you please tell me where to fix it? change your normal map preset to painter/designer , im not 100% sure in this but blender uses opengl and painter uses directx for normals .. i just paint i dont truly know the ins an outs but ... give it a shot who knows .. Quote Link to comment Share on other sites More sharing options...
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