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Why is the baked lightmap from the render room so different and darker on the backside from how it looks in the render room


Galnart
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I was quite satisfied with how the color tones look in the render room, but when i bake it the tones doesn't look the same and the back is very dark on the baked one :/

Is there a way to back it the same way it looks in the render room?

it must be how the sun is placed, i don't want really dark shadows thought i want the color tone to be quite even on the character

would be nice if you could light up the whole mesh evenly so you wouldn't get those very dark spots

 

Renderback.png

RenderFront.png

Frontviewport.png

Backviewport.png

Edited by Galnart
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1 hour ago, Galnart said:

I was quite satisfied with how the color tones look in the render room, but when i bake it the tones doesn't look the same and the back is very dark on the baked one :/

Is there a way to back it the same way it looks in the render room?

it must be how the sun is placed, i don't want really dark shadows thought i want the color tone to be quite even on the character

would be nice if you could light up the whole mesh evenly so you wouldn't get those very dark spots

 

Renderback.png

RenderFront.png

Frontviewport.png

Backviewport.png

light baking settings ?

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Besides the environment light I have 1 additional light with a color in the Angle 45, I guess that's were the issue starts, I at least need 1 more on angle -45

How many lights do I need and in what angles to have colors that blend well?

i've tested with multiple light from multiple angles, does not seem to ever get the back as light as the front

Edited by Galnart
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15 hours ago, Galnart said:

Besides the environment light I have 1 additional light with a color in the Angle 45, I guess that's were the issue starts, I at least need 1 more on angle -45

How many lights do I need and in what angles to have colors that blend well?

i've tested with multiple light from multiple angles, does not seem to ever get the back as light as the front

i use one default light which is the environment light , and then once baked i used that layer as an overlay

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