Advanced Member micro26 Posted July 21, 2009 Advanced Member Share Posted July 21, 2009 Did those fast models with voxel sculpting ,pure fun Great work Andrew 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted July 21, 2009 Advanced Member Share Posted July 21, 2009 wow nice, welcome to 3dCoat Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted July 21, 2009 Advanced Member Share Posted July 21, 2009 I really love the swimming one on the left. One can feel the fun you're talking about. Welcome here, by the way. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted July 22, 2009 Author Advanced Member Share Posted July 22, 2009 Hey, thanks for the welcome More sketches , next i ll do more cute stuff that i promised my wife 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted July 22, 2009 Contributor Share Posted July 22, 2009 Welcome! ...you seem to really have a good understanding of the possibilities at work. Very cool doodles! I hope you'll indulge yourself in more voxel fun. Will be watching. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted July 22, 2009 Advanced Member Share Posted July 22, 2009 Great work. Could you tell us more about your hardware config ? Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 22, 2009 Contributor Share Posted July 22, 2009 Love the Falling Fat turtle man thing and Squid hands they are great models. Nice work Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted July 22, 2009 Author Advanced Member Share Posted July 22, 2009 Happy u like them , heres the skullbeast thingy for a closer look http://rapidshare.com/files/258887249/skull_beast2.zip.html rimasson : 8 gigs ram vista64 Intel core2 Duo, 8800Gt Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted July 22, 2009 Advanced Member Share Posted July 22, 2009 thanks I'll look! you have the same computer I do, what is your performance like? Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted July 22, 2009 Author Advanced Member Share Posted July 22, 2009 thanks I'll look!you have the same computer I do, what is your performance like? I managed to increse the visible triangle count to about 43mil but it becomes unusable. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 11, 2009 Author Advanced Member Share Posted August 11, 2009 My latest image is a steampunk style scenery, the transportation is inspired by nautilus. Texturing in 3dcoat and gimp, modeling rendering in Blender. Hope u like it Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted August 11, 2009 Advanced Member Share Posted August 11, 2009 Wonderful texturing & composition. Thumbs up. I must take a look at Blender again once 2.5 is released Quote Link to comment Share on other sites More sharing options...
Taros Posted August 11, 2009 Share Posted August 11, 2009 My latest image is a steampunk style scenery, the transportation is inspired by nautilus.Texturing in 3dcoat and gimp, modeling rendering in Blender. Hope u like it Nice. What is the reason for gimp? Did you started with gimp first and movend then to 3DC, or why? Quote Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 11, 2009 Advanced Member Share Posted August 11, 2009 Nice. What is the reason for gimp? Did you started with gimp first and movend then to 3DC, or why? It think, he's using Linux...to bad there's no Photosop release for Linux...Apps are running like hell...3DC included. If you ever switched on Linux and get the feeling...you wan't go back to WIN! Except...you have all your expensive licences bought for that...like me... @micro26 Very nice modeling and rendering! One Hint...maybe you lighten up the background a little bit so the contrast between the ships and the background will be increased. Did you use normal or displacement maps? I have a little bit trouble to get Normal maps to work correctly in Blender... cheers Rene Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 11, 2009 Author Advanced Member Share Posted August 11, 2009 Taros ,i have vista at home but some day i ll move over for linux and I wanted to try gimp just for testing it ,see what open source offers , and i wasnt dissapointed at all. Cuffins thanks for your feedback, some contrast might add to the image. Thanks for viewing Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 11, 2009 Contributor Share Posted August 11, 2009 Gorgeous!! ...your composition got a very Final Fantasy XII look! I like it a lot. Did you use "Edit projection in external editor" in 3DC to paint some texture work with Gimp,or did you use it only for compositing the final image? Anyway,you need to post it in finished pieces soon,it is so worth gallery! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted August 11, 2009 Applink Developer Share Posted August 11, 2009 Wau! The picture looks amazing. Lot's of small details. You should put this to finished gallery. Great one! Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 12, 2009 Author Advanced Member Share Posted August 12, 2009 glad u like it, I dont plan a lot when doing fantazy stuff artman i used gimp for making some tile textures and 3dcoat to texture the ships and structures ,the projection worked fine to add subtle details. Haikalle, thanks man Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 22, 2009 Author Advanced Member Share Posted August 22, 2009 had some free time to make this head, i havent started texturing its only the baked maps from coat. Hope u like it. Quote Link to comment Share on other sites More sharing options...
Advanced Member ShnitzelKiller Posted August 23, 2009 Advanced Member Share Posted August 23, 2009 had some free time to make this head, i havent started texturing its only the baked maps from coat. Hope u like it. Really awesome man!! Did you use subsurface scattering? And also, is that baked occlusion or rendered in the image? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted August 23, 2009 Advanced Member Share Posted August 23, 2009 your work is really impressive!! Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted August 23, 2009 Author Advanced Member Share Posted August 23, 2009 thanks, wish i had more time to finish this . ShnitzelKiller, I voxel sculpted the head then retopo in coat and baked normal and diffuse map. I also used the voxelscolor layer(produced in coat based on material ,i used the mudbox classic one) in diffuse. In blender i used a dome light and 2 additional spots for the hightlight and blenders sss in material and ao turned on. Hope u like the rest of it as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted December 13, 2010 Author Advanced Member Share Posted December 13, 2010 Long time i posted something so heres a little scifi doodle vihicle.Not finished yet ,i want to add some weapons on the side. Hope u like it.All modeled in coat .Thx for viewing 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 13, 2010 Advanced Member Share Posted December 13, 2010 wow, incredible modeling Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 13, 2010 Reputable Contributor Share Posted December 13, 2010 I second the wow!, great vehicle modeling with voxels... Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted December 14, 2010 Author Advanced Member Share Posted December 14, 2010 thx , i hope i have some free time this weekend to finish it. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 14, 2010 Advanced Member Share Posted December 14, 2010 thx , i hope i have some free time this weekend to finish it. You mean sculpting of course. I'm wondering how much time retopology and UVs will take Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 14, 2010 Advanced Member Share Posted December 14, 2010 That's insane! How did you manage to do that? Is it all made out of primitives? Damn, that is something. Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted December 14, 2010 Author Advanced Member Share Posted December 14, 2010 michalis ,for now i ll finish modeling but i dont intend to make a high res model with textures.I wouldnt add bolts etc. for retopology.Maybe i ll bake it into a low poly game model instead. Garagarape, i blocked the main volumes with blob prim. and then started to cut and add more details to it.Smaller details are kept on a different layer with higher voxel division so as to "save" polys for later. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 17, 2010 Advanced Member Share Posted December 17, 2010 Thank you for sharing your know how. I'm trying to do something similar with a spaceship. It is very rough. I should have probably "res+" once before merging parts. Can't wait to see what will your steam punk car will look like in the end. Quote Link to comment Share on other sites More sharing options...
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