I have a single object, a basic window, as a test. How do I create a glass material on one face and have eg wood on the other polygons?
I have tried to follow the only 2 YT tutorials on creating glass, when I 'Get Back' from Blender, the glass area is just the default material originally created. Tried painting a B&W mask on another layer and used that as a clipping mask on Layer 0 - didn't work. Creating a transparency mask shouldn't be convoluted or complicated - not these days.
3DC is seriously held back from being taken up a wider user base, like all those disgruntled SP users forced into a subscription, because of issues like this - which is a real shame because in lots of ways 3DC is a fantastic tool - but it does desperately need more love and attention in the paint room, especially as there could be a huge take up with Blender users via the applink.
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swifty
I have a single object, a basic window, as a test. How do I create a glass material on one face and have eg wood on the other polygons?
I have tried to follow the only 2 YT tutorials on creating glass, when I 'Get Back' from Blender, the glass area is just the default material originally created. Tried painting a B&W mask on another layer and used that as a clipping mask on Layer 0 - didn't work. Creating a transparency mask shouldn't be convoluted or complicated - not these days.
3DC is seriously held back from being taken up a wider user base, like all those disgruntled SP users forced into a subscription, because of issues like this - which is a real shame because in lots of ways 3DC is a fantastic tool - but it does desperately need more love and attention in the paint room, especially as there could be a huge take up with Blender users via the applink.
Thanks in advance xx
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