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Paint & UV Room Needs Some Love


swifty
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Hi all & Happy New Year

Paint Room

It would be great if the paint room got some additional love in the form of a few more paint tools -

Easily add Transparency/Alpha to a painted/masked region not just object based and not to have to mess around with Layer 0

Colour Curves

Gradient Tool - Needs better control with stop points at either end to better control the gradient region - this could be such a powerful tool especially as you can already add textures/depth images but needs better controls

More Procedural noise types


Paint Effects such as spray paint & directional blur


Mask Generators & Builders- Based on axis, Leaks, Dripping etc - similar to those in Substance Painter

UV Room

UDIM creation

Thanks

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Hi 
Suggestions for development should be submitted to support@3dcoat.com 
This is a community forum, and any suggestions here are likely to be missed by people who make those decisions. 

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21 hours ago, Galnart said:

Would be cool if you could create a curvature then tweak it's width.

Once you've calculated your curvature map, from the Edit menu--> Calculate curvature, you can use these three parameters to tweak it. See video I attached.

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On 1/2/2025 at 8:20 PM, swifty said:

Hi all & Happy New Year

Paint Room

It would be great if the paint room got some additional love in the form of a few more paint tools -

Easily add Transparency/Alpha to a painted/masked region not just object based and not to have to mess around with Layer 0

Colour Curves

Gradient Tool - Needs better control with stop points at either end to better control the gradient region - this could be such a powerful tool especially as you can already add textures/depth images but needs better controls

More Procedural noise types


Paint Effects such as spray paint & directional blur


Mask Generators & Builders- Based on axis, Leaks, Dripping etc - similar to those in Substance Painter

UV Room

UDIM creation

Thanks

I agree 110% with these + ADJUSTMENT LAYERS + better optimized brush performance when using a larger brush radius. It is not practical to always keep the brush radius small to medium size simply to avoid a drastic drop-off in performance (once a brush size is scaled up to a large radius). If Andrew did a fundamental overhaul of the paint brush engine, I think he would discover how to solve this bottleneck. Other companies (Mudbox & Substance Painter for example) have, so I know Andrew can. Computers have gotten so much faster in the past decade or so, yet the same problem persists no matter how robust a user's system is. That is a software based bottleneck, not a hardware one.

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