Advanced Member yoohasz Posted February 16 Advanced Member Share Posted February 16 (edited) Hi! I spent a fair amount of time texturing an asset, and only noticed that my UVs were messed up on a certain painting object. I thought that 3DCoat was buggy, and had to realize MY user error. I would love to be able to only reimport that single part of the asset if possible. These painting objects are all part of a single .FBX file So if anyone can help me on this topic, I'd be greatful. Thanks for any help in advance! Please see image attachment for clarification: Edited February 16 by yoohasz Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16 Share Posted February 16 Hi Hope this help (warning: try on a new copy of the project to avoid problems. Its a trial and error) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution yoohasz Posted February 16 Author Advanced Member Solution Share Posted February 16 Hey @Carlosan thanks for the tip, in my case unfortunately import UV didn't work because I had to slightly modify the geo in blender, and the vertex count, and vertex IDs became different than what I already had in 3DCoat, BUT! This did work, and I could keep my painting and layer structure thank God! 1 Quote Link to comment Share on other sites More sharing options...
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