Member AndrewShpagin Posted March 19 Member Share Posted March 19 This thread is devoted to the 3DCoat development process. 3DCoat 2025 development discussion continues there. Huge thanks to everyone for participation, patience and feedback! ------------------------------------------------------------------------------------------ The temporary license for anyone who wants to test, but has not bought a license: 3DCoat_community_01_05_25.license - valid till 01 May 2025 ------------------------------------------------------------------------------------------ The links to download: Windows builds are compiled and uploaded completely automatically. - If I feel that I made risky changes, I mark build as [beta]. Not recommended for use in production environments. - If I feel that build is essentially stable and good, I put it into the community downloads.Refresh this page to see the changes. ------------------------------------------------------------------------------------------ ATTENTION: 3DCoat-2021.51 and 3DCoatTextura-2021.51 are the last builds which support macOS 10.13 and macOS 10.14. Starting from 3DCoat(Textura) 2021.54 the executable bundle requires macOS 10.15 and above. This is done because Apple has implemented full C++17 support only starting from macOS 10.15. Xcode gives the error "XXX is unavailable: introduced in macOS 10.15", where "XXX" is some feature(s) from C++17 which we are using under Windows. ------------------------------------------------------------------------------------------ Links to the latest versions 2024 for macOS are always here: https://pilgway.com/~sergyi/links-macOS.html ------------------------------------------------------------------------------------------ Links to the latest versions 2024 for Linux are always here: https://pilgway.com/~sergyi/links-Linux.html ------------------------------------------------------------------------------------------ Changelog (in comparison to 2021.02): [if the build was re-uploaded for some reason then lines above the latest version number will appear. It means that changes are included in the re-uploaded build, but not included in the initial one. If those changes are important for you, just re-download and install even with the same version number.] A development release is a release that shows work in progress, and gives the community the opportunity to detect problems early and report them. It is an unstable version and we do not recommend using it in production. Use it because you want to help improve 3DCoat by reporting bugs. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Ctc_nick Posted March 19 Contributor Share Posted March 19 Hey Congrats to first 2025 beta! Something to tryout, nice!! Nodebaking is working. Thank you! -I like the new NodeEditor! -the Shader Panel in the Sculptroom makes strange Previews if updated with rmb. Intersection Curve finally! nice. in this context: Simplfy Curve command: it deletes point from the last, when i tried. better try keep details while removing near double points. -Python: Working Plane Dialog has all the same IDs for all 3 or four points. Overwriting X when you want to set the others. The most superb option would be a direct python command: coat.setworkplane(Type, 3vec.., enable=bool). -Curve.Points.getselected() returning the IDs of selected points All the Best! 1 1 Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted March 19 Share Posted March 19 39 minutes ago, Ctc_nick said: -the Shader Panel in the Sculptroom makes strange Previews if updated with rmb. Recorded. Thanks! 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 19 Advanced Member Share Posted March 19 curve tool caused an instability and crashed , i sent the crash log report 1 Quote Link to comment Share on other sites More sharing options...
carrots Posted March 20 Share Posted March 20 On 3/19/2025 at 8:16 AM, Oleg Shapov said: Recorded. Thanks! Fixed 1 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 20 Share Posted March 20 Material preview panel show black image Also Smart Material previews turn black 2 Quote Link to comment Share on other sites More sharing options...
carrots Posted March 20 Share Posted March 20 (edited) On 3/20/2025 at 5:04 PM, Carlosan said: Material preview panel show black image Also Smart Material previews turn black Fixed //edit on next release Edited Saturday at 05:42 PM by Carlosan added information 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 22 Share Posted March 22 3DC keep installing something And a message popups once asking to upgrade python version, but I don't know how Any help will be appreciated. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted March 22 Advanced Member Share Posted March 22 (edited) @Andrew Shpagin Hey, can you guys change/fix behaviour of vox layer tool when there are couple objects in the scene and with ignore backfaces on it still counts secondary object, even if ghosted. It's pretty annoying behaviour and it makes working on more complexe scenes very hard. Also, maybe some work on Curve tool, especially on the behaviour when placing points of the curve is quite tedious, because the tool can pick points that are on the other side of the sculpt. Overall, Curve Tool could get some love in terms of performance and control, as with even remotely detailed mesh it gets hard to control. Maybe there is better option to make quality ropes, chains and other stuff like that, which I don't know about? Oh, one thing about tools in Retopo Room, Select tool for example - it doesn't remember selection mode. When I choose rectangle selection and the switch to Sculpt room and go back to Retopo, it switches to default "pen selection" mode. 2025-03-22 14-53-48.mkv 2025-03-22 14-56-54.mkv Edited March 22 by Mihu83 2 Quote Link to comment Share on other sites More sharing options...
carrots Posted March 22 Share Posted March 22 6 hours ago, Carlosan said: 3DC keep installing something And a message popups asking to upgrade python version, but I don't know how Any help will be appreciated. This message means that Python modules are being installed that depend on some extensions that you have enabled. This usually takes a few seconds at normal internet speed. Please show me what the window asking to update Python looks like (there shouldn't be such a window)? And please also check what extensions you have enabled in the Extensions window. Perhaps deleting the python folder from the 3dcoat folder in documents will help.(In this case, Python and dependent modules will be automatically reinstalled.) 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 22 Share Posted March 22 old folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 700MB new folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 250MB difference => folder C:\Users\user\Documents\3DCoat\python-3.8.10\Lib\site-packages after delete the old folder 16 mins and counting //edit <- as admin 2 Quote Link to comment Share on other sites More sharing options...
carrots Posted March 22 Share Posted March 22 Carlosan, thank you very much, I understood the problem, I will fix it soon 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 23 Advanced Member Share Posted March 23 On 3/22/2025 at 5:34 PM, Carlosan said: old folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 700MB new folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 250MB difference => folder C:\Users\user\Documents\3DCoat\python-3.8.10\Lib\site-packages after delete the old folder 16 mins and counting //edit <- as admin how did you get the meshroom addon? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 23 Share Posted March 23 Not official Its an own Extension development that I am working on it 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 23 Advanced Member Share Posted March 23 Desktop 2025-03-23 19-59-34.mp4 mesh breaks while high poly sculpting. 1 Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted March 24 Share Posted March 24 17 hours ago, Elemeno said: mesh breaks while high poly sculpting. How can I repeat this? Запись экрана 2025-03-24 155625.mp4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 24 Advanced Member Share Posted March 24 24 minutes ago, Oleg Shapov said: How can I repeat this? Запись экрана 2025-03-24 155625.mp4 15.17 MB · 0 downloads not sure , just sculpting at 50+ million polys ... started happening , ill try again see if it was just a weird moment Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 24 Advanced Member Share Posted March 24 Desktop 2025-03-24 14-49-32.mp4 managed to recreate it @Oleg Shapov Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted March 24 Share Posted March 24 34 minutes ago, Elemeno said: managed to recreate it Not caught. There may be a problem with your system. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 24 Advanced Member Share Posted March 24 1 minute ago, Oleg Shapov said: Not caught. There may be a problem with your system. i do have a graphics update , will check now 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 24 Reputable Contributor Share Posted March 24 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Great Support' and 1 points. 21 hours ago, Elemeno said: Desktop 2025-03-23 19-59-34.mp4 4.96 MB · 0 downloads mesh breaks while high poly sculpting. Can you go to the GEOMETRY menu > Uncheck INCREMENTAL RENDER and test it again? I think it is possible that this is just a display glitch and not necessarily a real mesh breakage. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted March 24 Advanced Member Share Posted March 24 2 hours ago, AbnRanger said: Can you go to the GEOMETRY menu > Uncheck INCREMENTAL RENDER and test it again? I think it is possible that this is just a display glitch and not necessarily a real mesh breakage. that fixed it <3 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 25 Share Posted March 25 - Will be nice to disable any extra lighting that interacts with the mesh besides the matcap information (mimic zbrush lighting). - [Solved] Render room > Realtime render can't be selected...see below - Paint room > Freeze > Smooth/Sharpen/Expand commands are not working. 2 Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted March 25 Share Posted March 25 1 hour ago, Carlosan said: - Render room > Realtime render can't be selected This is because of the new StemCell Certification feature. It needs to be disabled in the Render settings. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member jene Posted March 28 Advanced Member Share Posted March 28 A future request. When I save the range of the Pose tool to a layer, the gizmo gets reset. I think it would be more useful if the Pose tool could save the gizmo position as well. gizmolayer.mp4 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted Saturday at 12:48 PM Advanced Member Share Posted Saturday at 12:48 PM On 3/20/2025 at 11:14 PM, carrots said: Fixed I'm on 2025.01 and preview still doesn't work. Quote Link to comment Share on other sites More sharing options...
carrots Posted Sunday at 05:38 AM Share Posted Sunday at 05:38 AM 16 hours ago, Mihu83 said: I'm on 2025.01 and preview still doesn't work. We haven't uploaded a version with these fixes yet. Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in pythonhttps://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing 2 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted Sunday at 09:35 AM Advanced Member Share Posted Sunday at 09:35 AM 3 hours ago, carrots said: We haven't uploaded a version with these fixes yet. Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in pythonhttps://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing Thanks, I might try it a bit later. Quote Link to comment Share on other sites More sharing options...
Member MJonathan Posted Sunday at 04:11 PM Member Share Posted Sunday at 04:11 PM 10 hours ago, carrots said: We haven't uploaded a version with these fixes yet. Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in pythonhttps://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing Hey, thanks! Since most of the users here are artists, could you explain what advantages we’ll get from rewriting the 3DCoat interface in Python? I can imagine that external developers will now be able to customize the interface, but what else can we expect? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted Sunday at 05:13 PM Share Posted Sunday at 05:13 PM Its me, or everything is working faster win the new UI ? Quote Link to comment Share on other sites More sharing options...
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