Hello @Oleg Shapov Could you please help me understand this strange bug with the 3DConnexion Space Mouse that keeps snapping the camera to the center of the screen? I’ve also noticed that when the "3DConnexion Pivot Algorithm" option is turned off in the 3DCoat settings, the camera is not completely locked, but it keeps jumping back to the center point between the X, Y, and Z axes. However, when this option is enabled, the camera movement becomes fully stuck, and I can no longer control it w