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3DCoat 2025 Development


AndrewShpagin
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This thread is devoted to the 3DCoat development process. 3DCoat 2025 development discussion continues there.

Huge thanks to everyone for participation, patience and feedback!

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The temporary license for anyone who wants to test, but has not bought a license:

3DCoat_community_01_02_26.license   - valid till 01 Feb 2026

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The links to download:

Windows builds are compiled and uploaded completely automatically.
- If I feel that I made risky changes, I mark build as [beta]. Not recommended for use in production environments.
- If I feel that build is essentially stable and good, I put it into the community downloads.

Refresh this page to see the changes.

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ATTENTION: 3DCoat-2021.51 and 3DCoatTextura-2021.51 are the last builds which support macOS 10.13 and macOS 10.14. Starting from 3DCoat(Textura) 2021.54 the executable bundle requires macOS 10.15 and above. This is done because Apple has implemented full C++17 support only starting from macOS 10.15. Xcode gives the error "XXX is unavailable: introduced in macOS 10.15", where "XXX" is some feature(s) from C++17 which we are using under Windows.

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After migrating 3DCoat from AngelScript to Python, the project became completely broken under macOS and Linux.
With our combined efforts and a lot of time, we were able to resolve the Python issues on macOS,
but they remain unresolved on Linux.

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Links to the latest versions 2025 for macOS are always here: https://pilgway.com/~sergyi/links-macOS.html

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Links to the latest versions 2025 for Linux are always here: https://pilgway.com/~sergyi/links-Linux.html

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Changelog (in comparison to 2023.24):

[if the build was re-uploaded for some reason then lines above the latest version number will appear. It means that changes are included in the re-uploaded build, but not included in the initial one. If those changes are important for you, just re-download and install even with the same version number.]

A development release is a release that shows work in progress, and gives the community the opportunity to detect problems early and report them. 
It is an unstable version and we do not recommend using it in production.
Use it because you want to help improve 3DCoat by reporting bugs.

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https://3dcoat.com/forum/index.php?/topic/31353-3dcoat-2025-development/
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  • Contributor

Hey Congrats to first 2025 beta! :good2: Something to tryout, nice!! 

Nodebaking is working. Thank you! -I like the new NodeEditor!

-the Shader Panel in the Sculptroom makes strange Previews if updated with rmb.

Intersection Curve finally! nice. in this context: Simplfy Curve command: it deletes point from the last, when i tried. better try keep details while removing near double points.

-Python:  Working Plane Dialog has all the same IDs for all 3 or four points. Overwriting X when you want to set the others. The most superb option would be a direct python command: coat.setworkplane(Type, 3vec.., enable=bool).

-Curve.Points.getselected() returning the IDs of selected points

All the Best!

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  • Advanced Member

@Andrew Shpagin Hey, can you guys change/fix behaviour of vox layer tool when there are couple objects in the scene and with ignore backfaces on it still counts secondary object, even if ghosted. It's pretty annoying behaviour and it makes working on more complexe scenes very hard.

Also, maybe some work on Curve tool, especially on the behaviour when placing points of the curve is quite tedious, because the tool can pick points that are on the other side of the sculpt.

Overall, Curve Tool could get some love in terms of performance and control, as with even remotely detailed mesh it gets hard to control. Maybe there is better option to make quality ropes, chains and other stuff like that, which I don't know about?

Oh, one thing about tools in Retopo Room, Select tool for example - it doesn't remember selection mode. When I choose rectangle selection and the switch to Sculpt room and go back to Retopo, it switches to default "pen selection" mode.

2025-03-22 14-53-48.mkv 2025-03-22 14-56-54.mkv

Edited by Mihu83
  • Like 2
6 hours ago, Carlosan said:

3DC keep installing something

image.png

And a message popups asking to upgrade python version, but I don't know how

Any help will be appreciated.

This message means that Python modules are being installed that depend on some extensions that you have enabled. This usually takes a few seconds at normal internet speed. Please show me what the window asking to update Python looks like (there shouldn't be such a window)? And please also check what extensions you have enabled in the Extensions window. 

Perhaps deleting the python folder from the 3dcoat folder in documents will help.(In this case, Python and dependent modules will be automatically reinstalled.)

  • Thanks 1

image.png

old folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 700MB
new folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 250MB

difference => folder C:\Users\user\Documents\3DCoat\python-3.8.10\Lib\site-packages

 

after delete the old folder
image.png

 

16 mins and counting

image.png

 

//edit

<- as admin

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  • Advanced Member
On 3/22/2025 at 5:34 PM, Carlosan said:

image.png

old folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 700MB
new folder C:\Users\<username>\Documents\3DCoat\python-3.8.10 = 250MB

difference => folder C:\Users\user\Documents\3DCoat\python-3.8.10\Lib\site-packages

 

after delete the old folder
image.png

 

16 mins and counting

image.png

 

//edit

<- as admin

how did you get the meshroom addon?

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