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3DCoat 2025 Development


AndrewShpagin
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  • Advanced Member
3 hours ago, Carlosan said:

Sculpt room > Geometry

image.png

Try turning this option ON


I tried it, but the behavior of Live Smooth remains unchanged. Could you please try reproducing this on your end? If you experience the same issue, it's likely a bug that needs to be addressed.

As an extra tip to reproduce the bug: you need to use Select Tool to slice the edges or move the vertex. Or Points to Polygons Tool to move the vertex. I'm following the 3dCoat Ship tutorials, in this way of move and slice edges and vertices are amazing but live smooth should work well with every modeling tool.

Here is another GIF with the Incremental Render enabled.
image.thumb.gif.c3f3e5a7a99200fe776315beb42cc1cc.gif

Edited by MJonathan
  • Thanks 1
1 hour ago, MJonathan said:

As an extra tip to reproduce the bug: you need to use Select Tool to slice the edges or move the vertex. Or Points to Polygons Tool to move the vertex. I'm following the 3dCoat Ship tutorials, in this way of move and slice edges and vertices are amazing but live smooth should work well with every modeling tool.

bug confirmed

  • Thanks 1
2 hours ago, Carlosan said:

Unable to select anything after using the Create Smart Hybid.

I need a video so I can replay the scenario and fix the error.
Thanks.
Try repeating this video.
 

  • Advanced Member
4 hours ago, Carlosan said:

sorry cant replicate, try with another mesh please.

No matter what mesh I try, this happens since 2 years in all versions, all meshes I use. This not a special behaviour from latest versions.

  • Advanced Member
2 hours ago, Gorbatovsky said:

I need a video so I can replay the scenario and fix the error.
Thanks.
Try repeating this video.
 

ahhh youre using the modelling room , ive been using the nurbs room LOL :)

  • Advanced Member
1 hour ago, Oleg Shapov said:

Sorry, I don't understand what action is happening in the video at 0.45 sec.

press ctrl+L and you unlink the curves... i have no idea what that means but surely if it makes the mesh unusable or editable , it cant be good ...

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