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3DCoat 2025 Development


AndrewShpagin
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24 minutes ago, Oleg Shapov said:

not sure , just sculpting at 50+ million polys ... started happening , ill try again see if it was just a weird moment

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Carlosan
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21 hours ago, Elemeno said:

 

 

mesh breaks while high poly sculpting.

Can you go to the GEOMETRY menu > Uncheck INCREMENTAL RENDER and test it again? I think it is possible that this is just a display glitch and not necessarily a real mesh breakage. 

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2 hours ago, AbnRanger said:

Can you go to the GEOMETRY menu > Uncheck INCREMENTAL RENDER and test it again? I think it is possible that this is just a display glitch and not necessarily a real mesh breakage. 

that fixed it <3

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- Will be nice to disable any extra lighting that interacts with the mesh besides the matcap information (mimic zbrush lighting).

image.png

 

- [Solved] Render room > Realtime render can't be selected
...see below

image.png

 

- Paint room > Freeze > Smooth/Sharpen/Expand commands are not working.

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A future request.
When I save the range of the Pose tool to a layer, the gizmo gets reset.
I think it would be more useful if the Pose tool could save the gizmo position as well.

 

 

 

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  • 3 weeks later...
16 hours ago, Mihu83 said:

I'm on 2025.01 and preview still doesn't work.

We haven't uploaded a version with these fixes yet.
Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in python
https://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing

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3 hours ago, carrots said:

We haven't uploaded a version with these fixes yet.
Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in python
https://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing

Thanks, I might try it a bit later.

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10 hours ago, carrots said:

We haven't uploaded a version with these fixes yet.
Here is today's build, if you're interested, you can try it, but it could potentially have a lot of bugs since the interface has been completely rewritten in python
https://drive.google.com/file/d/1GyKa_GNaeN97igoWnI03ue8-MwRIPnhc/view?usp=sharing

Hey, thanks! Since most of the users here are artists, could you explain what advantages we’ll get from rewriting the 3DCoat interface in Python? I can imagine that external developers will now be able to customize the interface, but what else can we expect?

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