New Member radionix2d Posted April 10 New Member Share Posted April 10 I'm trying to load a pretty dense mesh (73 million obj) and 3d coat just crashes saying it out of memory. I have 64 gigs of RAM, should be enough. Is there any solution for this? Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 11 Advanced Member Share Posted April 11 (edited) On 4/10/2025 at 10:57 AM, radionix2d said: I'm trying to load a pretty dense mesh (73 million obj) and 3d coat just crashes saying it out of memory. I have 64 gigs of RAM, should be enough. Is there any solution for this? i have 64gb and normally i can have 150-200 million polys on 3dcoat , but if it still persists , try a different export type , still no luck then decimate to 30-40 million , you shouldnt see any difference with 40 mil decimated Edited April 11 by Elemeno Quote Link to comment Share on other sites More sharing options...
Member MJonathan Posted April 11 Member Share Posted April 11 Is it really the case that only users with that much RAM can handle that level of polygon density? Now I understand why my 24GB of RAM isn't enough to get good FPS in the Sculpt Room! I don’t have this issue in other softwares. It feels like 3DCoat is only suitable for users with high-end PCs. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 11 Advanced Member Share Posted April 11 13 minutes ago, MJonathan said: Is it really the case that only users with that much RAM can handle that level of polygon density? Now I understand why my 24GB of RAM isn't enough to get good FPS in the Sculpt Room! I don’t have this issue in other softwares. It feels like 3DCoat is only suitable for users with high-end PCs. nearly 100m ... 19gb no single mesh should need that much but for curiosity purposes Quote Link to comment Share on other sites More sharing options...
Member MJonathan Posted April 11 Member Share Posted April 11 1 hour ago, Elemeno said: nearly 100m ... 19gb no single mesh should need that much but for curiosity purposes I noticed in your image that the RAM usage is low, but the viewport is running at only 15 FPS, that’s quite slow. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 11 Advanced Member Share Posted April 11 14 minutes ago, MJonathan said: I noticed in your image that the RAM usage is low, but the viewport is running at only 15 FPS, that’s quite slow. thats my distance from the mesh , as i say i wouldnt use this dense of a mesh for anything , but i normally go up to 40-50 million , i normally get 10 fps far out and if im close in and small brush doing fine details then i get about 40-50 fps , most of the time its alpha stamping , stitching that sort of thing .. Quote Link to comment Share on other sites More sharing options...
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