Member Maker26 Posted April 21 Member Share Posted April 21 I just noticed recently that depth painting isn't object oriented but uv oriented. This makes the normal maps to show the uv seam which makes the normal map look broken. Is there anything I can do about this? Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted April 22 Share Posted April 22 21 hours ago, Maker26 said: Is there anything I can do about this? Can you provide more details of your workflow? Запись экрана 2025-04-22 161438.mp4 Quote Link to comment Share on other sites More sharing options...
Member Maker26 Posted April 22 Author Member Share Posted April 22 I can't but maybe its because of the import settings I use? these are the settings Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted April 23 Share Posted April 23 12 hours ago, Maker26 said: these are the settings I'm missing something Запись экрана 2025-04-23 100814.mp4 Quote Link to comment Share on other sites More sharing options...
Member Maker26 Posted April 23 Author Member Share Posted April 23 oh wait a second! I tried painting on a pre-made mesh from 3d coat, and the same issue is happening! and I didn't even touched the uv map, and I can't edit it either because I have the textura version So it seems like there is something going on with 3d coat itself Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted April 25 Share Posted April 25 On 4/23/2025 at 4:37 PM, Maker26 said: oh wait a second! I'll ask the developer if this is a bug. Quote Link to comment Share on other sites More sharing options...
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