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The proper way to load full textures for UDIM?


Richard A.
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I have a character that uses UDIM and I need a proper way to load up all maps for him (Diffuse, Normal, Bump, Specular and Gloss maps) and for all parts (Head, Arms, Legs and Torso) and then need some advice on how to make sure when I'm trying to heal up noticeable seams I have the correct settings turned on so all the update brush strokes to the maps are applied correctly.  Thanks so much

Richard 

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Yes, I know about that part but what I was asking is there a way to auto load ALL the maps for the entirety of the figure?  Like point at a folder or go to a folder and "select all" and have it assigned or at least each UDIM map like Torso and have all the needed maps assigned to that part (Diffuse, Bump, Normal, Gloss....) or do have to load each map one at a time?  

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I think it may be helpful but right now I'm just adding things by hand which once saved I won't have to worry about that.  Right now I need a little more advice at understanding things in the import options.  I use the following maps

Diffuse

Normal

Bump

Specular

Gloss.

I see some of the options like Diffuse - Albedo and Normal but not sure what importer I would use to bring in the other three maps.  I have a screen shot attached so hopefully someone can steer me correctly in assigning these properly.  I'll just go in by hand and edit each layer as it comes in and is placed.  Like when I imported in the Head Normal it came in very generic, so I renamed that so I don't get mixed up (which isn't hard for me to do LOL ) 

 

Thanks so much

Richard 

What translates to what.png

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13 hours ago, Richard A. said:

is there a way to auto load ALL the maps for the entirety of the figure?

Yes. If you use, for example, the .obj mesh format, then it must have a companion .mtl file that contains links to textures. After importing .obj into 3dcoat, all associated textures will be loaded automatically.

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I tried exporting the OBJ from DAZ Studio and told it to "Collect maps" but it exported ONLY the Diffuse maps to the MTL file.  Quite aggravating.  :(  I think I'll head over to their forums and see if someone can set me straight on how to properly export, I've using that program for 20 years but maybe I am missing a piece of info on how to export with ALL maps in tact in the MTL file.  I guess I'll find out.  LOL 

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I also noticed it zeroed out the figure as I have his limbs spread apart to get to those hard to reach areas.  I don't know much about FBX but was pretty careful when selecting all the options but alas I must have left something checked or didn't check something off.   :(

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So if FBX isn't going to work then can someone please give me some info on how to blend out the Normal maps and Bump maps between these two objects?  Like take some of the image data from the torso and transfer it over to the genital conformer so I can at least get this to look the seamless! 

I still consider myself an old newbie.  MOST of the tutorials out there are for either hard surfaces or painting from scratch which this situation is neither.  

Thanks so much 

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PS.  I tried the clone brush but for whatever reason it wasn't working.  It seems buggy to me as sometimes in the past it would work and other times nothing would happen.  :huh:

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