New Member Sk1p36 Posted April 30, 2025 New Member Share Posted April 30, 2025 so i made a retopo of my high poly model then i used bake normals to make a uv but then i saw that i need to remake a part of retopo but now my verticies snap inside of the highpoly making it very hard to do something please help Quote Link to comment https://3dcoat.com/forum/index.php?/topic/31483-need-to-fix-retopo-help/ Share on other sites More sharing options...
Carlosan Posted April 30, 2025 Share Posted April 30, 2025 Try turning off autosnap Or ghost the Sculpt layer Quote Link to comment https://3dcoat.com/forum/index.php?/topic/31483-need-to-fix-retopo-help/#findComment-199198 Share on other sites More sharing options...
New Member Sk1p36 Posted April 30, 2025 Author New Member Share Posted April 30, 2025 i dont think its help and when i snap a point its only visible from far when i place camera further, and there this normal map that is baked too that overlapping everything Quote Link to comment https://3dcoat.com/forum/index.php?/topic/31483-need-to-fix-retopo-help/#findComment-199200 Share on other sites More sharing options...
Carlosan Posted May 1, 2025 Share Posted May 1, 2025 Turn off the model layer on paint Room Also change this values for better visualization Hope this help Quote Link to comment https://3dcoat.com/forum/index.php?/topic/31483-need-to-fix-retopo-help/#findComment-199202 Share on other sites More sharing options...
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