Jump to content
3DCoat Forums

Exported normals problem


Aerovisual
 Share

Recommended Posts

  • Member

Hi,

I've started my 3DCoat journey just 5 days ago and I love the sculpting aspect of the software. However the thing that became a huge roadblock for me is the exporting part.

I'd like to export my sculpts to Substance Painter and Cinema4D but having difficulty with the normals.

 

Here are my steps:

Once the sculpt is complete I retopo via decimation and set the poly count.

Then I bake w/ normal map (per pixel):

https://imgur.com/S0lggXE

https://imgur.com/78JdCB5

I check the object with and without the normal map in the painting room:

https://imgur.com/UxfArhA

Notice the model looks correct with the normals on:

https://imgur.com/PE1TQop

 

Then I export:

https://imgur.com/4qe51Bu

 

When I open the model in Substance and add the normal map the model looks as if it doesn't have the normal maps at all:

https://imgur.com/IcaL5Ty

https://imgur.com/gb8AL06

https://imgur.com/undefined

 

I see the same result when I import the object in Cinema4D. Somehow the normals don't correct the model as they do in 3DCoat's painting room.

 

Here's the 3DCoat file that I use:

https://drive.google.com/file/d/1CoJ5iPt_l2JDKE6yHQxSoEVqJZfQDeJ_/view?usp=sharing

 

Thank you.

Baking - Imgur (8).png

Baking - Imgur (7).png

Baking - Imgur (6).png

Baking - Imgur (5).png

Baking - Imgur (4).png

Baking - Imgur (3).png

Baking - Imgur (2).png

Baking - Imgur (1).png

Baking - Imgur.png

Link to comment
Share on other sites

1 hour ago, Aerovisual said:

Here's the 3DCoat file that I use:

Hi! Try exporting the scene I attached. If it imports correctly into a third-party application, you need to change the scan depth before baking.

image.png

 

normals_test.3b

Link to comment
Share on other sites

- Baking scan settings

image.png

- I changed snapping method

image.png

- Export Preset from baking

image.png

- Result on 3DC

image.png

normals_test.3b

- Export preset for paint room

image.png

- SP import

image.png

- painter

image.png

 

* remember to import the external baked maps

image.png

 

//edit

image.png

 

- Add preset

image.png

 

- Presets can be found on

C:\Program Files\3DCoat-2025\data\ToolsPresets\ExtTools

ExtTools.rar

  • Like 1
Link to comment
Share on other sites

  • Member

Where can I find your Normal map preset? When I bake with default Substance painter preset the normals come out empty.

Link to comment
Share on other sites

  • Member

Unfortunately even Carlosan's project file looks deformed on my machine:

image.thumb.png.f853b4c637a70ea2029d996bd384a72e.png

 

My export settings:

image.thumb.png.d6fbb6c91e4df0af2d6e276e0918e51b.png

 

Substance:

image.thumb.png.99fdb2b678b018534a6a6262fb055b4b.png

Link to comment
Share on other sites

  • Member

I have also tried in 3dCoat 2024 and updated the Nvidia drivers. Still cannot get clean results.

Link to comment
Share on other sites

  • Member
Posted (edited)

Finally I've solved the issue. It was the Z-Up Coordinate system. I was using z-up because the orientation of the imported object was bothering me (making it hard to orbit the camera) in Substance Painter. 

With the fallowing bake settings I finally got a decent import in SP:

image.thumb.png.bbd75e66ac68289f5a0924e55fafb49a.png

 

image.thumb.png.a9eb482e75bc5a0b6efbeb8f06e9f837.png

 

Thanks everyone for your help!

 

 

Edited by Aerovisual
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...