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Need help creating a fill for a figure


Richard A.
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So I had to take a few days off for health and work stuff.  I come back and can't remember exactly what I did with the brushes for the figures roughness channel.  So as much as I'd like to spend time trying to recreate the effect I did for the head UDIM I just don't have the patience nor the memory of what exactly I did.  

So my idea is to create a full body fill of sorts but not sure how to go about it.  I want to pick a "pore" type of alpha and apply it throughout the entirety of the figures UDIM's so Head, Torso and Limbs.  I know there is a way, probably a smart filter but the setup box that comes up has me confused so thought I'd reach out for some guidance.  

Thanks so much

Richard 

  • Advanced Member

That worked mostly.  The issue with UDIM's in that the head usually has  more poly's so the effect left me with allot of fixes, the Power Smooth works pretty well as long as you have allot of real estate to work on.  There seems to be a bug in the Super Smooth as when I'm working on smaller areas like finger tips and areas like that the brush seems to leave weird whited out areas on other areas.  So say I'm working on the pinkie to smooth out the pore overlay the Super Smooth will smooth that area out fine but it will leave this swath of white on the thumb.  I thought I was imagining it so I hit CTL Z a couple of times to undo the pinky smoothing and the swath of white went away on the thumb.  Tried again, same issue.  SO not sure if this needs to be reported or if it's a known bug?? :o

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