New Member annasm Posted November 7, 2025 New Member Share Posted November 7, 2025 Hi everyone, I recently imported a retopologized mesh (originally created in Blender) into 3DCoat for texturing, but I’m getting strange shading artifacts on some curved surfaces. I’ve already checked the normals and they seem fine in Blender, but once inside 3DCoat, some areas look oddly dark or faceted. Does anyone know what could cause this issue? Is it related to the smoothing groups, normal maps, or perhaps the import settings? I’d appreciate any tips or workflow suggestions to fix the shading before I start painting. Thanks! Geometry Dash Quote Link to comment https://3dcoat.com/forum/index.php?/topic/32219-how-to-fix-shading-artifacts-after-importing-a-retopologized-mesh-into-3dcoat/ Share on other sites More sharing options...
Dmitriy Nos Posted November 7, 2025 Share Posted November 7, 2025 4 hours ago, annasm said: Does anyone know what could cause this issue? Hello! Can you share the mesh or part of the mesh where the artifacts are visible? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/32219-how-to-fix-shading-artifacts-after-importing-a-retopologized-mesh-into-3dcoat/#findComment-201489 Share on other sites More sharing options...
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