New Member whydoineedanaccount Posted Saturday at 01:47 AM New Member Share Posted Saturday at 01:47 AM https://imgur.com/a/gWGk2Fl Whenever I bake ambient occlusion in 3dcoat specifically, I end up with these pixelated artifacts. This doesn't happen with Blender. Anyone have a clue how to avoid that? Or what's causing it? How do I get a cleaner bake? I bake onto models with a texel density of 4096x4096 usually, the screencap above is 2048x2048. I'm self-taught and embarrassingly, I've run into this issue for quite awhile now... haven't had any luck figuring it out; I'm usually working on a deadline, so I've just been painting over it and moving on. Please help!! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted Saturday at 03:04 AM Share Posted Saturday at 03:04 AM Hi Can you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
New Member whydoineedanaccount Posted Saturday at 03:43 AM Author New Member Share Posted Saturday at 03:43 AM 36 minutes ago, Carlosan said: Hi Can you share the model to take a look ? Here's the .3b file Quote Link to comment Share on other sites More sharing options...
Carlosan Posted Saturday at 10:59 AM Share Posted Saturday at 10:59 AM I was checking with this settings No artifacts, TraficSign.rar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.