New Member whydoineedanaccount Posted January 10 New Member Share Posted January 10 https://imgur.com/a/gWGk2Fl Whenever I bake ambient occlusion in 3dcoat specifically, I end up with these pixelated artifacts. This doesn't happen with Blender. Anyone have a clue how to avoid that? Or what's causing it? How do I get a cleaner bake? I bake onto models with a texel density of 4096x4096 usually, the screencap above is 2048x2048. I'm self-taught and embarrassingly, I've run into this issue for quite awhile now... haven't had any luck figuring it out; I'm usually working on a deadline, so I've just been painting over it and moving on. Please help!! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33258-pixelated-ambient-occlusion-bake/ Share on other sites More sharing options...
Carlosan Posted January 10 Share Posted January 10 Hi Can you share the model to take a look ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33258-pixelated-ambient-occlusion-bake/#findComment-203112 Share on other sites More sharing options...
New Member whydoineedanaccount Posted January 10 Author New Member Share Posted January 10 36 minutes ago, Carlosan said: Hi Can you share the model to take a look ? Here's the .3b file Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33258-pixelated-ambient-occlusion-bake/#findComment-203113 Share on other sites More sharing options...
Carlosan Posted January 10 Share Posted January 10 I was checking with this settings No artifacts, TraficSign.rar Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33258-pixelated-ambient-occlusion-bake/#findComment-203116 Share on other sites More sharing options...
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