Member curly Posted August 7, 2009 Member Report Share Posted August 7, 2009 Hi, Thanks for implementing the trash can inside the voxel tree. Could you implement a metaball voxel tool with metaballs you can scale? (to replace zspheres) (3D Coat is already better. ) Painting masks on voxels would also be cool. The competition can do that and when masks are inverted it helps you a lot to sculpt muscles etc... Keep up the good work. Thanks 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted August 7, 2009 Report Share Posted August 7, 2009 Hey curly, Check out this thread by Phil Nolan. http://www.3d-coat.com/forum/index.php?showtopic=3041 You can use spline curves in 3DC to achieve just that, but it's not as wonky as zspheres! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2012 Report Share Posted July 23, 2012 The one thing someone pointed out to me though is that with zspheres you can switch back to the spheres to do additional posing, then back and forth between spheres and sculpture. right point +1 to implement a metaball voxel tool ty Quote Link to comment Share on other sites More sharing options...
Member joshy Posted July 23, 2012 Member Report Share Posted July 23, 2012 +1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 31, 2022 Advanced Member Report Share Posted May 31, 2022 (edited) On 8/7/2009 at 1:23 PM, curly said: Hi, Thanks for implementing the trash can inside the voxel tree. Could you implement a metaball voxel tool with metaballs you can scale? (to replace zspheres) (3D Coat is already better. ) Painting masks on voxels would also be cool. The competition can do that and when masks are inverted it helps you a lot to sculpt muscles etc... Keep up the good work. Thanks Metaballs would be very cool. Houdini has them as does Blender and I'm just doing a Chipp Walters tutorial on them and they are a very powerful tool for broad base modeling. Not sure about the programming end of things but from a mathematics POV they seem to be pretty simple. A typical function chosen for metaballs is the inverse-square law, that is the contribution to the thresholding function falls off in a bell as the distance from the centre of the metaball increases. Incidentally; The technique for rendering metaballs was invented by Jim Blinn in the early 1980s to model atom interactions for Carl Sagan's 1980 TV series Cosmos. You know Blinn as in Blinn shaders. Edited May 31, 2022 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 31, 2022 Report Share Posted May 31, 2022 Metaballs was implement as example to the new CoreAPI scripting development 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted May 31, 2022 Advanced Member Report Share Posted May 31, 2022 1 hour ago, Carlosan said: Metaballs was implement as example to the new CoreAPI scripting development this is excellent and as a byproduct I finally get to download Clang. 1 Quote Link to comment Share on other sites More sharing options...
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